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<blockquote data-quote="Zaruthustran" data-source="post: 632569" data-attributes="member: 1457"><p>Best and worst to play in, best and worst concepts, or best and worst to read about?</p><p></p><p><strong>Best setting to play in: Any homebrew setting.</strong>. Homebrew settings are undefined, maleable, tailored to the players and DM. </p><p><strong>Worst setting to play in: Planescape</strong>. It's so dense and unusual, chances are that only half your group will be able to get into it.</p><p></p><p><strong>Best concept: Dark Sun</strong>. A low magic, brutal world should be the perfect setting for heroism and drama. The Sea of Silt is very cool, as is the concept of a world abandoned by even the gods. Feral halflings, gypsy elves with alien customs, thri-kreen as PCs, defiler magic... this setting is loaded with cool and unusual concepts. Planescape is a very close second.</p><p><strong>Worst concept: Forgotten Realms</strong>. As a fiction setting it's not bad, but as a game setting it's terrible. When I play in the FR I feel like an intruder into a world already conquered. FR already has heroes; what's my character to do? The only setting worse (to play in) than FR is Middle Earth.</p><p></p><p><strong>Best setting to read about: Tie between Dark Sun and Planescape</strong>. I loved the complexity and mystery of these settings.</p><p><strong>Worst setting to read about: Greyhawk</strong>. The background info is vague and not all that interesting, the geography/geology is so unrealistic as to be distracting, and as a whole it's just... boring and generic.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 632569, member: 1457"] Best and worst to play in, best and worst concepts, or best and worst to read about? [b]Best setting to play in: Any homebrew setting.[/b]. Homebrew settings are undefined, maleable, tailored to the players and DM. [b]Worst setting to play in: Planescape[/b]. It's so dense and unusual, chances are that only half your group will be able to get into it. [b]Best concept: Dark Sun[/b]. A low magic, brutal world should be the perfect setting for heroism and drama. The Sea of Silt is very cool, as is the concept of a world abandoned by even the gods. Feral halflings, gypsy elves with alien customs, thri-kreen as PCs, defiler magic... this setting is loaded with cool and unusual concepts. Planescape is a very close second. [b]Worst concept: Forgotten Realms[/b]. As a fiction setting it's not bad, but as a game setting it's terrible. When I play in the FR I feel like an intruder into a world already conquered. FR already has heroes; what's my character to do? The only setting worse (to play in) than FR is Middle Earth. [b]Best setting to read about: Tie between Dark Sun and Planescape[/b]. I loved the complexity and mystery of these settings. [b]Worst setting to read about: Greyhawk[/b]. The background info is vague and not all that interesting, the geography/geology is so unrealistic as to be distracting, and as a whole it's just... boring and generic. -z [/QUOTE]
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