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<blockquote data-quote="mrswing" data-source="post: 638849" data-attributes="member: 9984"><p>I agree with all the votes for Al-Qadim for best AD&D-setting. It just OOZED style! And it perfectly put players and DMs in the right frame of mind for the setting. </p><p>I liked Dark Sun (first edition), and the post-war Greyhawk (though the abundance of dungeons in the landscape is at odds with the dark fantasy/political ambiance.</p><p></p><p>For D20 both Scarred Lands and Kalamar are good, though SL is more immediately impressive with its high fantasy trappings. Kalamar has no real hook, but it does an admirable job of providing tons of plot hooks for more 'realistic' (i.e. political intrigue rather than year-long dungeon crawling)campaigning.</p><p></p><p>My favourite all-time setting is Talislanta though. A really different and extremely rich fantasy setting which allows for just about any style of play, and really inspiring (Xambrian wizard hunters... Coolest. Archetype. Evar??)</p><p></p><p>Forgotten Realms surely isn't the worst setting ever, but I have been underwhelmed by it from the start (even while buying every damned supplement, new edition and adventure ever released for it). It is both too generic and too all-encompassing, and while there have been some first-class releases for it, in the end it has never been able to inspire me. And with the hundreds of mega-powerful NPCs, organizations, plots and counterplots, never mind the fact that the largest demographic seems to be 'adventurers', the Realms have never seemed like a real place to me. And attempts to provide a more 'real' framework such as the Horde campaign never really worked, as far as I was concerned - why didn't Khelben Blackstaff, Elminster (yuck) and the Simbul just blast these underpowered nomads to bits? It's entirely possible to have satisfactory games (or even campaigns) in the Realms, but I think the core concept (or rather lack of one) has always worked against it.</p></blockquote><p></p>
[QUOTE="mrswing, post: 638849, member: 9984"] I agree with all the votes for Al-Qadim for best AD&D-setting. It just OOZED style! And it perfectly put players and DMs in the right frame of mind for the setting. I liked Dark Sun (first edition), and the post-war Greyhawk (though the abundance of dungeons in the landscape is at odds with the dark fantasy/political ambiance. For D20 both Scarred Lands and Kalamar are good, though SL is more immediately impressive with its high fantasy trappings. Kalamar has no real hook, but it does an admirable job of providing tons of plot hooks for more 'realistic' (i.e. political intrigue rather than year-long dungeon crawling)campaigning. My favourite all-time setting is Talislanta though. A really different and extremely rich fantasy setting which allows for just about any style of play, and really inspiring (Xambrian wizard hunters... Coolest. Archetype. Evar??) Forgotten Realms surely isn't the worst setting ever, but I have been underwhelmed by it from the start (even while buying every damned supplement, new edition and adventure ever released for it). It is both too generic and too all-encompassing, and while there have been some first-class releases for it, in the end it has never been able to inspire me. And with the hundreds of mega-powerful NPCs, organizations, plots and counterplots, never mind the fact that the largest demographic seems to be 'adventurers', the Realms have never seemed like a real place to me. And attempts to provide a more 'real' framework such as the Horde campaign never really worked, as far as I was concerned - why didn't Khelben Blackstaff, Elminster (yuck) and the Simbul just blast these underpowered nomads to bits? It's entirely possible to have satisfactory games (or even campaigns) in the Realms, but I think the core concept (or rather lack of one) has always worked against it. [/QUOTE]
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