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Best Animal Companion Choice
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<blockquote data-quote="Pickaxe" data-source="post: 2437903" data-attributes="member: 10812"><p>Thanks for the comments so far. Lots of dog fans, it seems. I did forget to mention the advantages of evasion, etc. for sticking with a tier 1 companion. A few other questions, some of the Devil's Advocate nature:</p><p></p><p>1) Our campaign is core only, so Natural Bond is not an issue.</p><p></p><p>2) Regarding staying power: Dogs have lower hit points compared to the others (due to lower Con). Especially I've seen comments elsewhere to the effect that HP overshadow AC in importance as you get beyond ~6th level, are dogs really more likely to stick around than the others?</p><p></p><p>3) Regarding mounts: Is there any reason that the other two (particularly the dire wolf) cannot be used as mounts?</p><p></p><p>4) Regarding wolves, tripping, and Spring Attack: I did realize that the dog trips, but tripping is a function of Strength, so the dire wolf (not surprisingly) would be a superior tripper. I'm also curious as to why the wolf would be better than the dog with regards to achieving the Spring Attack chain, except perhaps that the wolf has greater movement. Neither has any of the prereq feats from the beginning. Furthermore, the dog is stronger than the wolf, so it will fare better with the trip check that presumably is part of this strategy.</p><p></p><p>5) Is there any reason that a druid could not switch animal companions as often as he/she can spend the 24 hours in prayer? Could a 9th level druid, for instance, dismiss his riding dog companion and pray for another one, perhaps with different feats and even better hit points?</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 2437903, member: 10812"] Thanks for the comments so far. Lots of dog fans, it seems. I did forget to mention the advantages of evasion, etc. for sticking with a tier 1 companion. A few other questions, some of the Devil's Advocate nature: 1) Our campaign is core only, so Natural Bond is not an issue. 2) Regarding staying power: Dogs have lower hit points compared to the others (due to lower Con). Especially I've seen comments elsewhere to the effect that HP overshadow AC in importance as you get beyond ~6th level, are dogs really more likely to stick around than the others? 3) Regarding mounts: Is there any reason that the other two (particularly the dire wolf) cannot be used as mounts? 4) Regarding wolves, tripping, and Spring Attack: I did realize that the dog trips, but tripping is a function of Strength, so the dire wolf (not surprisingly) would be a superior tripper. I'm also curious as to why the wolf would be better than the dog with regards to achieving the Spring Attack chain, except perhaps that the wolf has greater movement. Neither has any of the prereq feats from the beginning. Furthermore, the dog is stronger than the wolf, so it will fare better with the trip check that presumably is part of this strategy. 5) Is there any reason that a druid could not switch animal companions as often as he/she can spend the 24 hours in prayer? Could a 9th level druid, for instance, dismiss his riding dog companion and pray for another one, perhaps with different feats and even better hit points? --Axe [/QUOTE]
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