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<blockquote data-quote="Ambrus" data-source="post: 2981785" data-attributes="member: 17691"><p>Our party fought an old white dragon last weekend and took it down fairly easily. A heroes feast beforehand took care of the fear issue handily. Our party shaman also managed to cast a successful Nightmare on the dragon the night before which left it fatigued the following day and without it's sorcerer spells the following day. We unfortunately had to fight it in the air. The thing to remember about dragons are their weaknesses; they have terrible touch AC and their caster levels are relatively low as compared to a party caster. Have the party's wizard and cleric cast targeted dispel magic spells on the dragon ASAP to take out whatever buffs its provided itself. When dealing with a flying dragon don't underestimate the usefulness of a thrown net. Dragon are normally too big, but simply have large or even huge sized nets made to successfully entangle a huge or colossal sized dragon. Using an improperly sized for your character simply imposes a -2 penalty to the attack roll for each size of difference between you and the weapon. Since dragons are big and have low dexterity on average it'll be almost certain that you can fling even an over sized net onto a dragon without much chance of missing; you only have to get within 10 ft. of the dragon to do so. The dragon is automatically entangled in the net, which cuts its movement rate in half (important to prevent the dragon from simply flying away) and effectively lowers its Dexterity by -4 and gives it a -2 on all attack rolls. The dragon can try bursting the net as full-round action or by attacking it, but each such action is one less action the dragon will take out on you and your party. If it gets free, simply toss another net onto the dragon.</p><p></p><p>Although we didn't get around to it, our party's plan was to try and paralyze the dragon by lowering its Dex to 0. The nightmare spell lowered it by 2, the net by a further -4 and we'd hoped to top it off with a bestow curse spell or three for a final -6 (again, a touch attack). Few dragons seem to have a Dex over 10-12; chances are that the dragon was going to end up unable to move, unable to attack or free itself from the net and completely at our mercy (except for spell-like abilities though). If it had been done in the air the dragon would have plummeted to ground and taken appropriate falling damage to boot. We unfortunately killed it before the flying shaman could attempt the bestow curse spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 2981785, member: 17691"] Our party fought an old white dragon last weekend and took it down fairly easily. A heroes feast beforehand took care of the fear issue handily. Our party shaman also managed to cast a successful Nightmare on the dragon the night before which left it fatigued the following day and without it's sorcerer spells the following day. We unfortunately had to fight it in the air. The thing to remember about dragons are their weaknesses; they have terrible touch AC and their caster levels are relatively low as compared to a party caster. Have the party's wizard and cleric cast targeted dispel magic spells on the dragon ASAP to take out whatever buffs its provided itself. When dealing with a flying dragon don't underestimate the usefulness of a thrown net. Dragon are normally too big, but simply have large or even huge sized nets made to successfully entangle a huge or colossal sized dragon. Using an improperly sized for your character simply imposes a -2 penalty to the attack roll for each size of difference between you and the weapon. Since dragons are big and have low dexterity on average it'll be almost certain that you can fling even an over sized net onto a dragon without much chance of missing; you only have to get within 10 ft. of the dragon to do so. The dragon is automatically entangled in the net, which cuts its movement rate in half (important to prevent the dragon from simply flying away) and effectively lowers its Dexterity by -4 and gives it a -2 on all attack rolls. The dragon can try bursting the net as full-round action or by attacking it, but each such action is one less action the dragon will take out on you and your party. If it gets free, simply toss another net onto the dragon. Although we didn't get around to it, our party's plan was to try and paralyze the dragon by lowering its Dex to 0. The nightmare spell lowered it by 2, the net by a further -4 and we'd hoped to top it off with a bestow curse spell or three for a final -6 (again, a touch attack). Few dragons seem to have a Dex over 10-12; chances are that the dragon was going to end up unable to move, unable to attack or free itself from the net and completely at our mercy (except for spell-like abilities though). If it had been done in the air the dragon would have plummeted to ground and taken appropriate falling damage to boot. We unfortunately killed it before the flying shaman could attempt the bestow curse spell. ;) [/QUOTE]
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