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Best Archer Build?
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<blockquote data-quote="Korak" data-source="post: 3011814" data-attributes="member: 9781"><p>I was contrasting the build I posted vs the ftr4rng2rog6 build that Green Slime suggested earlier in this thread... it has 3d6 sneak attack, vs 1d6 in the build I posted. 27,000gp also represents nearly a full third of the 12th level characters wealth, and would necessitate dropping something else valuable. I did account for the +2 to hit for being invisible because it also happens to be the difference in base attack between the two builds, so it's a wash. Opponents who are denied their dex can be nice... but 20% miss chance is very harsh... unless you are fighting things with 20+ dex, you are better off not having the miss chance. I'll agree with you that the defensive benefits of the ring are great, but even if you assume the character reactivates the ring every 42 seconds all day long, there is still a good chance he will lose a full attack in the midst of combat to reactivate the ring. That is a lot of lost damage potential.</p><p></p><p>The ring is cool, and a "must have" buy for sneak attack based characters around this level. In fact, pursuing a ranged option is often a great way to allow a rogue or ninja to contribute to combat. I think we're in agreement there. However, the heart of my position is just that you can build a more consistantly damaging archer with mostly fighter levels than with mostly rogue levels. Getting the most out of archery in 3.5 takes too many feats imo to not have at least 6 or 8 fighter levels.</p><p></p><p>I consider Point Blank, Precise, Rapid, Improved Rapid (and thus by necessity, manyshot), and Improved Precise to be required feats for a solid archer. It is a must to maximize the number of attacks and minimize the penalties to them... that leads to consistant high damage. Without all those feats, I might call a character "good with a bow," but I wouldn't call him an "archer."</p></blockquote><p></p>
[QUOTE="Korak, post: 3011814, member: 9781"] I was contrasting the build I posted vs the ftr4rng2rog6 build that Green Slime suggested earlier in this thread... it has 3d6 sneak attack, vs 1d6 in the build I posted. 27,000gp also represents nearly a full third of the 12th level characters wealth, and would necessitate dropping something else valuable. I did account for the +2 to hit for being invisible because it also happens to be the difference in base attack between the two builds, so it's a wash. Opponents who are denied their dex can be nice... but 20% miss chance is very harsh... unless you are fighting things with 20+ dex, you are better off not having the miss chance. I'll agree with you that the defensive benefits of the ring are great, but even if you assume the character reactivates the ring every 42 seconds all day long, there is still a good chance he will lose a full attack in the midst of combat to reactivate the ring. That is a lot of lost damage potential. The ring is cool, and a "must have" buy for sneak attack based characters around this level. In fact, pursuing a ranged option is often a great way to allow a rogue or ninja to contribute to combat. I think we're in agreement there. However, the heart of my position is just that you can build a more consistantly damaging archer with mostly fighter levels than with mostly rogue levels. Getting the most out of archery in 3.5 takes too many feats imo to not have at least 6 or 8 fighter levels. I consider Point Blank, Precise, Rapid, Improved Rapid (and thus by necessity, manyshot), and Improved Precise to be required feats for a solid archer. It is a must to maximize the number of attacks and minimize the penalties to them... that leads to consistant high damage. Without all those feats, I might call a character "good with a bow," but I wouldn't call him an "archer." [/QUOTE]
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