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General Tabletop Discussion
Character Builds & Optimization
Best Archer Build?
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<blockquote data-quote="Pickaxe" data-source="post: 3011907" data-attributes="member: 10812"><p>Average damage for 3d6 is 10.5. If you get to sneak attack 50% of the time (which I think is generous), the average damage is 5.25 per hit. That's +1.25 per attack, at -3 to hit. That doesn't necessarily sound better to me, especially if sneak attack opportunities are limited. The saves are nice, but you also have a lot fewer hit points, and one of your feats is tied to light or no armor. I don't see how attacking at range makes a difference to hit points, especially at this level; there are plenty of ways you can lose lots of hit points at range. If hit points weren't important, you'd see fewer people downgrading elves because of the Con hit.</p><p></p><p>As far as versatility goes, I think that's only going to be important if the party has no one else with many skill points. After all, the OP wanted an archer, not a high Diplomacy modifier. I would remove the non-core feats and Improved Initiative from the fighter, and I'd add either Power Attack and Cleave or Dodge and Mobility; the latter would eliminate most needs for tumbling. The additional rogue levels and the reliance on light armor make melee more dangerous, and I don't think a fighter should assume that he can avoid melee all the time. Adding PA makes allows the fighter to bring a nasty greatsword to the party at need.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 3011907, member: 10812"] Average damage for 3d6 is 10.5. If you get to sneak attack 50% of the time (which I think is generous), the average damage is 5.25 per hit. That's +1.25 per attack, at -3 to hit. That doesn't necessarily sound better to me, especially if sneak attack opportunities are limited. The saves are nice, but you also have a lot fewer hit points, and one of your feats is tied to light or no armor. I don't see how attacking at range makes a difference to hit points, especially at this level; there are plenty of ways you can lose lots of hit points at range. If hit points weren't important, you'd see fewer people downgrading elves because of the Con hit. As far as versatility goes, I think that's only going to be important if the party has no one else with many skill points. After all, the OP wanted an archer, not a high Diplomacy modifier. I would remove the non-core feats and Improved Initiative from the fighter, and I'd add either Power Attack and Cleave or Dodge and Mobility; the latter would eliminate most needs for tumbling. The additional rogue levels and the reliance on light armor make melee more dangerous, and I don't think a fighter should assume that he can avoid melee all the time. Adding PA makes allows the fighter to bring a nasty greatsword to the party at need. --Axe [/QUOTE]
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