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Best Archer Build?
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<blockquote data-quote="Venator" data-source="post: 3053755" data-attributes="member: 44617"><p>Hey, new to these boards! Glad to be here, and wow what a great thread. I have been looking for an up to date discussion on this exact topic for a long time. The WotC boards seem to be okay at best.</p><p></p><p>Anyways, I too am currently playing an Archer in a home game. The build i chose is the following:</p><p></p><p>Fighter12</p><p></p><p>(1st) 1 - Point Blank Shot</p><p>(1st) Ftr1 - Precise Shot</p><p>(2nd) Ftr2 - Weapon Focus (Longbow)</p><p>(3rd) 3 - Rapid Shot</p><p>(4th) Ftr3 - Coordinated Shot</p><p>(6th) 6 - Weapon Spec. (Longbow)</p><p>(6th) Ftr4 - Many Shot</p><p>(8th) Ftr5 - Ranged Weapon Mastery (Piercing)</p><p>(9th) 9 - Improved Critical</p><p>(10th) Ftr6 - Greater Weapon Focus (Longbow)</p><p>(12th) 12 - Greater Weapon Spec (Longbow)</p><p>(12th) Ftr7 - Improved Precise Shot</p><p></p><p>I am currently only 6th level, so the feat at 9th may change to either:</p><p>Imp. Rapid shot</p><p>Power Attack (for those times where i need to defend the wizard, weather is really bad, or having DR problems)</p><p>or Imp. Init (pre-req for Occult Slayer)</p><p></p><p>Taking Coordinated Shot at 4th was a no-brainer due to playing up from first. It really really helps to ingore allies for purposes of cover. If you are playing in a game where you often fight in a dungeon-esque setting its invaluable until 12th where you can pick up Imp. Precise.</p><p></p><p>The biggest problem im running into now is where to take the character after 12th level.</p><p></p><p>Dipping into Ranger for a level to pick up favored enemy and the ability to use wands seems nice. I could then switch back to Fighter and take some of the feats ive missed and Imp. Favored Enemy.</p><p></p><p>Ive been considering Occult Slayer from Complete Warrior to help me cover my weak Will save. It also fits the character pretty well.</p><p></p><p>Peerless Archer would be an idea... if only it was 3.5...</p><p></p><p>Lastly, i could simply continue all the way to Fighter20, take all the great feats and a few of the "tricks" like Ranged Disarm, and cap it off with Weapon Supremacy at 18th.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Venator, post: 3053755, member: 44617"] Hey, new to these boards! Glad to be here, and wow what a great thread. I have been looking for an up to date discussion on this exact topic for a long time. The WotC boards seem to be okay at best. Anyways, I too am currently playing an Archer in a home game. The build i chose is the following: Fighter12 (1st) 1 - Point Blank Shot (1st) Ftr1 - Precise Shot (2nd) Ftr2 - Weapon Focus (Longbow) (3rd) 3 - Rapid Shot (4th) Ftr3 - Coordinated Shot (6th) 6 - Weapon Spec. (Longbow) (6th) Ftr4 - Many Shot (8th) Ftr5 - Ranged Weapon Mastery (Piercing) (9th) 9 - Improved Critical (10th) Ftr6 - Greater Weapon Focus (Longbow) (12th) 12 - Greater Weapon Spec (Longbow) (12th) Ftr7 - Improved Precise Shot I am currently only 6th level, so the feat at 9th may change to either: Imp. Rapid shot Power Attack (for those times where i need to defend the wizard, weather is really bad, or having DR problems) or Imp. Init (pre-req for Occult Slayer) Taking Coordinated Shot at 4th was a no-brainer due to playing up from first. It really really helps to ingore allies for purposes of cover. If you are playing in a game where you often fight in a dungeon-esque setting its invaluable until 12th where you can pick up Imp. Precise. The biggest problem im running into now is where to take the character after 12th level. Dipping into Ranger for a level to pick up favored enemy and the ability to use wands seems nice. I could then switch back to Fighter and take some of the feats ive missed and Imp. Favored Enemy. Ive been considering Occult Slayer from Complete Warrior to help me cover my weak Will save. It also fits the character pretty well. Peerless Archer would be an idea... if only it was 3.5... Lastly, i could simply continue all the way to Fighter20, take all the great feats and a few of the "tricks" like Ranged Disarm, and cap it off with Weapon Supremacy at 18th. Thoughts? [/QUOTE]
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