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best archer build
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<blockquote data-quote="Lanfyr Sabermoon" data-source="post: 669883" data-attributes="member: 10250"><p><strong>Cleric Archer</strong></p><p></p><p>Only problem I see with the Cleric Archer and all that munchy goodness is you have to be 15th level to have a Persistent Divine Power.. If your play style tends to the lower end, like 3rd - 10th level characters, the Cleric Archer doesn't ramp up the same as the melee/prestige class ones.</p><p></p><p>My current character I have going is :</p><p></p><p>Ranger1/Cleric5 Wood Elf of Solonor Theldira, using the OG altranger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>(which simply has 4 different routes the ranger can go with his/her virtual feats: TWF, Bow, Saves/HP, or Running/Endurance)</p><p></p><p>Point Blank Shot, Weapon Focus(Longbow) (Domains), Rapid Shot, Precise Shot (Virtua Ranger feats) Improved Rapid Shot (Dragon 275), Extend Spell, and Far Shot.</p><p>Stats are (using a heroic point buy)</p><p>Str 20</p><p>Con 12</p><p>Dex 21 (one level increase)</p><p>Int 8</p><p>Wis 14</p><p>Cha 8</p><p>With a Dex of 21 + 2-5 Cat's Grace and a Darkwood Masterwork Mighty Composite Long Bow (+5) (HR: Darkwood allows for a couple more pluses w/out going Gargantuan <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>That adds up to :</p><p>+4 (BAB) +1 (WF) +1 (PBShot) + 7 (Avg Buffed Dex) +1 MW Bow = + 14 Att Bonus with 1d8 +6 dmg on 2 arrows</p><p></p><p>So level 6 is : +14/+14 1d8+6 for an avg damage against 20 AC (assuming both hit) of 20 points of damage for the round.</p><p></p><p>Not too impressive for a 6th level character, considering a tricked out Half Orc Barbarian/Fighter with the same base stats modified for race</p><p></p><p>STR 21(24 Raged)</p><p>CON 16(20 Raged)</p><p>DEX 18</p><p>INT 8</p><p>WIS 8</p><p>CHA 8</p><p></p><p>Wielding a MW Spiked Chain with WF, WSpec, Power Attack, Cleave, Improved Trip, Knockdown, and Combat Reflexes. He could concievably get 5 AoO's a round, doing an avg of 17 points per AoO - 2d4 + 13 [+10 STR(Raging) +2 WSpec +1 MW] and be able to cleave on any/all enemies within a 10ft reach, and still get 2 attacks on his turn at +15/+10 AND be able to then cleave on any enemies that happen to be left in that melee tornado of death. And the half orc doesn't need to buff.. ever.</p></blockquote><p></p>
[QUOTE="Lanfyr Sabermoon, post: 669883, member: 10250"] [b]Cleric Archer[/b] Only problem I see with the Cleric Archer and all that munchy goodness is you have to be 15th level to have a Persistent Divine Power.. If your play style tends to the lower end, like 3rd - 10th level characters, the Cleric Archer doesn't ramp up the same as the melee/prestige class ones. My current character I have going is : Ranger1/Cleric5 Wood Elf of Solonor Theldira, using the OG altranger :) (which simply has 4 different routes the ranger can go with his/her virtual feats: TWF, Bow, Saves/HP, or Running/Endurance) Point Blank Shot, Weapon Focus(Longbow) (Domains), Rapid Shot, Precise Shot (Virtua Ranger feats) Improved Rapid Shot (Dragon 275), Extend Spell, and Far Shot. Stats are (using a heroic point buy) Str 20 Con 12 Dex 21 (one level increase) Int 8 Wis 14 Cha 8 With a Dex of 21 + 2-5 Cat's Grace and a Darkwood Masterwork Mighty Composite Long Bow (+5) (HR: Darkwood allows for a couple more pluses w/out going Gargantuan :) ) That adds up to : +4 (BAB) +1 (WF) +1 (PBShot) + 7 (Avg Buffed Dex) +1 MW Bow = + 14 Att Bonus with 1d8 +6 dmg on 2 arrows So level 6 is : +14/+14 1d8+6 for an avg damage against 20 AC (assuming both hit) of 20 points of damage for the round. Not too impressive for a 6th level character, considering a tricked out Half Orc Barbarian/Fighter with the same base stats modified for race STR 21(24 Raged) CON 16(20 Raged) DEX 18 INT 8 WIS 8 CHA 8 Wielding a MW Spiked Chain with WF, WSpec, Power Attack, Cleave, Improved Trip, Knockdown, and Combat Reflexes. He could concievably get 5 AoO's a round, doing an avg of 17 points per AoO - 2d4 + 13 [+10 STR(Raging) +2 WSpec +1 MW] and be able to cleave on any/all enemies within a 10ft reach, and still get 2 attacks on his turn at +15/+10 AND be able to then cleave on any enemies that happen to be left in that melee tornado of death. And the half orc doesn't need to buff.. ever. [/QUOTE]
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