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*Dungeons & Dragons
Best armored wizard?
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<blockquote data-quote="carn" data-source="post: 6815983" data-attributes="member: 6813775"><p>Thinking about an wizard having heavy armor, the most "optimized" option seems to be:</p><p>Hill dwarf</p><p>str 8, dx 8, con 15 (17 due to hill dwarf), int 15, wis 15 (16 due to hill dwarf) cha 8</p><p></p><p>Level 1 Cleric (life domain)</p><p>level 2+ wizard (whatever school)</p><p></p><p>Gets full number of spell slots and can also use spells to heal a bit, gets cool guidance cantrip (+d4 for any skill used, whenever there is time to prepare for skill use), has decent wis save. And of course, has a plate armor and a shield (ok, at early levels only the weakeast heavy armor, but thats with shield still ac 17) and an empty hand to cast spells; could have the sacred flame cantrip for melee damage, as it requires no ranged attack roll (but there are also wizard options); does not have to use a lev 1 spell slot on mage armor. Has speed 25 instead of 20, as str would usually mean for heavy armor. Has 6 level 1 cleric spells prepared (3 due to wis, 1 due to level, 2 due to life domain)</p><p></p><p>Disadvantages are -1 on spell attack and dcs compared to "pure" wizards up to level 12, later feats, -2 wizard spell prepared (-1 level 12 onwards) and 1 level later access to spell levels. And you are toast, if the GM happens to use optional rules for actually calculating carrying capacity.</p><p></p><p>Still, it seems the best option for heavy armor wizard, as non-multiclass wizards have to burn to many feats and as multiclassing elsewhere loses spell slots (e.g. fighter multiclass gives -1 spell slots for +1 ac and bonus action to heal 1d10+1 or -2 spell slots for +1 ac, bonus action to heal +1d0 +3, action surge and spells of eldritch knight level 3; the latter option also has something).</p><p></p><p>Dwarf seems best, as it gives extra move in light of str 8 and gives lots of extra toughness and that early on very useful +1 wis; races having +int tend to have +dx, which is useless for such a build; only rock gnomes would be competing, but make them weaker lev 1 due to lack of wis bonus.</p><p></p><p>Opinions?</p></blockquote><p></p>
[QUOTE="carn, post: 6815983, member: 6813775"] Thinking about an wizard having heavy armor, the most "optimized" option seems to be: Hill dwarf str 8, dx 8, con 15 (17 due to hill dwarf), int 15, wis 15 (16 due to hill dwarf) cha 8 Level 1 Cleric (life domain) level 2+ wizard (whatever school) Gets full number of spell slots and can also use spells to heal a bit, gets cool guidance cantrip (+d4 for any skill used, whenever there is time to prepare for skill use), has decent wis save. And of course, has a plate armor and a shield (ok, at early levels only the weakeast heavy armor, but thats with shield still ac 17) and an empty hand to cast spells; could have the sacred flame cantrip for melee damage, as it requires no ranged attack roll (but there are also wizard options); does not have to use a lev 1 spell slot on mage armor. Has speed 25 instead of 20, as str would usually mean for heavy armor. Has 6 level 1 cleric spells prepared (3 due to wis, 1 due to level, 2 due to life domain) Disadvantages are -1 on spell attack and dcs compared to "pure" wizards up to level 12, later feats, -2 wizard spell prepared (-1 level 12 onwards) and 1 level later access to spell levels. And you are toast, if the GM happens to use optional rules for actually calculating carrying capacity. Still, it seems the best option for heavy armor wizard, as non-multiclass wizards have to burn to many feats and as multiclassing elsewhere loses spell slots (e.g. fighter multiclass gives -1 spell slots for +1 ac and bonus action to heal 1d10+1 or -2 spell slots for +1 ac, bonus action to heal +1d0 +3, action surge and spells of eldritch knight level 3; the latter option also has something). Dwarf seems best, as it gives extra move in light of str 8 and gives lots of extra toughness and that early on very useful +1 wis; races having +int tend to have +dx, which is useless for such a build; only rock gnomes would be competing, but make them weaker lev 1 due to lack of wis bonus. Opinions? [/QUOTE]
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