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Best Assassin Build
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<blockquote data-quote="rekiem_deos" data-source="post: 3329209" data-attributes="member: 49670"><p>Rekiem</p><p>Human </p><p>str 14</p><p>dex 18</p><p>con 12</p><p>int 18</p><p>wiz 12</p><p>cha 14</p><p></p><p>Lv1 rogue dogde mobilty 1d6 SA</p><p>Lv2 rogue Evasion </p><p>Lv3 Rogue Telling Blow 2d6 SA</p><p>Lv1 SwashBuckler Weapon Finesse</p><p>Lv2 Ranger Track</p><p>Lv3 Ranger Two-Weapon Fighting Spring Attack</p><p>Lv1 Assassin Death Attack 3d6 SA , Poison Use , Spells Lv1 (snipershot + DA)</p><p>Lv2 Assassin Uncanny Dogde</p><p>Lv3 Assassin Improve Two Weapon Fighting 4d6 SA , Spells Lv2 </p><p> (Invisibility + wraithstrike combo recommended in a full attack round)</p><p>Lv4 Assassin at this point use two keen kukries for 15 -20 crit range </p><p>Lv5 Assassin 5d6 SA , Spells Lv3 , Improved Uncanny dogde</p><p>Lv6 Assassin Blind Fight</p><p>Lv7 Assassin 6d6 SA , Spells Lv4 ( at least Greater invisibilty )</p><p>Lv1 Telflammar Shadow Jump , Shadow sight ( let combat in deeper Darkness)</p><p> ShadowLord </p><p>Lv2 Telflammar Shadow Blur , Greater Two Weapon fighting </p><p> ShadowLord</p><p>Lv3 Telflammar </p><p> ShadowLord</p><p>Lv4 Telflammar Shadow Punce (the greater of your combos can make full attacks after</p><p> ShadowLord a teleportation spell or ability)</p><p>Lv2 Swashbuckler Grace +1, ability focus (death Attack)</p><p>Lv3 Swashbuckler Insightful strike (add your great inteligence to the damage)</p><p>Lv5 Telflammar / base +1 class level Shadow Discorporation / ???</p><p> ShadowLord </p><p></p><p>Now for level 21 i recommend the last Telflammar shadowlord level to stack the 6 levels with the 7 levels of assassin for the Dc of you Death attack.</p><p>Put all your efforts in upgrade your INT and secondary your DEX</p><p>BAse attack 15 if you take the death attack way or BA 16 if you prefer one more attack</p><p></p><p>Pros : The combo of numerous attacks ( Six attacks if Death attack Way or Seven with any other plus one from a good boot of haste) So lots of attack great chances of score crits with a keen kukries and with the combos for flat flooting you can make devastating damage with Sneak attacks and crits + TElling Blow feat. </p><p></p><p>Pros : Good Dc for spells , Death Attack and more Hp than a normal Rogue / Assassin build</p><p>Pros : and a skillful Character plus Track Feat and some survival options You are the Bounty Hunter </p><p></p><p>Pros : now assassin can be neutral so get fun in a normal party you charcater can do all cast spells... kill with quickness and lethalness... infiltrate... and track you do all except tanking and healing =D </p><p></p><p>Cons : Terrible Will Base bonus this is your principal weak point so the strategy i use is always be sneaky and try to devaste the supossed enem caster i ask my cleric for protection from alignment yo evade severals mind affecting attacks </p><p></p><p>Cons : some may think that i have few dice of Sneak Attack (SA) but it compesates largely with the quantity of attacks... the resources telflammar and assassin spells give me for flat footing and obvioslu the Telling Blow Feat with keen kukries by the way A crti Score to a flat footed character stack the sneak attack and another Dosis of sneak attack thanks the Tellling blow feat so start calculating the masive damage and damage per round</p><p></p><p>You know the tactics and now you know the way for a perfect Assassin maybe are better builds i am sure but this one guarantice Lots of fun and Deadly combat all will fear you. (even the Tank of your team)</p><p></p><p>Take care all </p><p></p><p>WIth Love for Rol </p><p></p><p>Zahk</p></blockquote><p></p>
[QUOTE="rekiem_deos, post: 3329209, member: 49670"] Rekiem Human str 14 dex 18 con 12 int 18 wiz 12 cha 14 Lv1 rogue dogde mobilty 1d6 SA Lv2 rogue Evasion Lv3 Rogue Telling Blow 2d6 SA Lv1 SwashBuckler Weapon Finesse Lv2 Ranger Track Lv3 Ranger Two-Weapon Fighting Spring Attack Lv1 Assassin Death Attack 3d6 SA , Poison Use , Spells Lv1 (snipershot + DA) Lv2 Assassin Uncanny Dogde Lv3 Assassin Improve Two Weapon Fighting 4d6 SA , Spells Lv2 (Invisibility + wraithstrike combo recommended in a full attack round) Lv4 Assassin at this point use two keen kukries for 15 -20 crit range Lv5 Assassin 5d6 SA , Spells Lv3 , Improved Uncanny dogde Lv6 Assassin Blind Fight Lv7 Assassin 6d6 SA , Spells Lv4 ( at least Greater invisibilty ) Lv1 Telflammar Shadow Jump , Shadow sight ( let combat in deeper Darkness) ShadowLord Lv2 Telflammar Shadow Blur , Greater Two Weapon fighting ShadowLord Lv3 Telflammar ShadowLord Lv4 Telflammar Shadow Punce (the greater of your combos can make full attacks after ShadowLord a teleportation spell or ability) Lv2 Swashbuckler Grace +1, ability focus (death Attack) Lv3 Swashbuckler Insightful strike (add your great inteligence to the damage) Lv5 Telflammar / base +1 class level Shadow Discorporation / ??? ShadowLord Now for level 21 i recommend the last Telflammar shadowlord level to stack the 6 levels with the 7 levels of assassin for the Dc of you Death attack. Put all your efforts in upgrade your INT and secondary your DEX BAse attack 15 if you take the death attack way or BA 16 if you prefer one more attack Pros : The combo of numerous attacks ( Six attacks if Death attack Way or Seven with any other plus one from a good boot of haste) So lots of attack great chances of score crits with a keen kukries and with the combos for flat flooting you can make devastating damage with Sneak attacks and crits + TElling Blow feat. Pros : Good Dc for spells , Death Attack and more Hp than a normal Rogue / Assassin build Pros : and a skillful Character plus Track Feat and some survival options You are the Bounty Hunter Pros : now assassin can be neutral so get fun in a normal party you charcater can do all cast spells... kill with quickness and lethalness... infiltrate... and track you do all except tanking and healing =D Cons : Terrible Will Base bonus this is your principal weak point so the strategy i use is always be sneaky and try to devaste the supossed enem caster i ask my cleric for protection from alignment yo evade severals mind affecting attacks Cons : some may think that i have few dice of Sneak Attack (SA) but it compesates largely with the quantity of attacks... the resources telflammar and assassin spells give me for flat footing and obvioslu the Telling Blow Feat with keen kukries by the way A crti Score to a flat footed character stack the sneak attack and another Dosis of sneak attack thanks the Tellling blow feat so start calculating the masive damage and damage per round You know the tactics and now you know the way for a perfect Assassin maybe are better builds i am sure but this one guarantice Lots of fun and Deadly combat all will fear you. (even the Tank of your team) Take care all WIth Love for Rol Zahk [/QUOTE]
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