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General Tabletop Discussion
*Pathfinder & Starfinder
Best Base Class for Multiclassing?
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<blockquote data-quote="inati" data-source="post: 4383940" data-attributes="member: 71567"><p>I think people are concentrating too much on the stats and not enough on the synergies. Of course, stats are absolutely important for multiclassing purposes and they encompass a large portion of the synergy equation, but it is not the end all be all trump card.</p><p></p><p>For example, look at how the roles mesh together. What would defenders benefit the most from? Strikers? Controllers? Leaders? Rangers and Rogues share the same primary stat, but would a Rogues really need Ranger powers seeing as how they are both strikers? </p><p></p><p>On top of this, each class has its own "sub-class" (I lack a better word for it) which further adds yet another dimension and even creates slight nuances in class roles. For example, a wizard could concentrate on AoE spells or hard control spells that cause status effects and debuffs, or a ranger could go with specialization in ranged or melee. These decisions change the flavor of a class sunstantially, and how they mesh with the both the original class/subclass and the potential multiclass.</p><p></p><p><strong>In short, although important, it's not about really about how well the primary or secondary stats mesh together, but more on how roles and power suites create synergy with each other.</strong></p><p></p><p>To address the OP (who was thinking of class synergies btw), I think each class thus far has some viable multiclassing options and that the designers did a good job in spreading it out so that there isn't a single class that is dominant in terms of multiclassing synergies. As for later on, when they start adding in more classes (PHB2, Dragon, splat books, etc) this balance will probably go pear shaped <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="inati, post: 4383940, member: 71567"] I think people are concentrating too much on the stats and not enough on the synergies. Of course, stats are absolutely important for multiclassing purposes and they encompass a large portion of the synergy equation, but it is not the end all be all trump card. For example, look at how the roles mesh together. What would defenders benefit the most from? Strikers? Controllers? Leaders? Rangers and Rogues share the same primary stat, but would a Rogues really need Ranger powers seeing as how they are both strikers? On top of this, each class has its own "sub-class" (I lack a better word for it) which further adds yet another dimension and even creates slight nuances in class roles. For example, a wizard could concentrate on AoE spells or hard control spells that cause status effects and debuffs, or a ranger could go with specialization in ranged or melee. These decisions change the flavor of a class sunstantially, and how they mesh with the both the original class/subclass and the potential multiclass. [B]In short, although important, it's not about really about how well the primary or secondary stats mesh together, but more on how roles and power suites create synergy with each other.[/B] To address the OP (who was thinking of class synergies btw), I think each class thus far has some viable multiclassing options and that the designers did a good job in spreading it out so that there isn't a single class that is dominant in terms of multiclassing synergies. As for later on, when they start adding in more classes (PHB2, Dragon, splat books, etc) this balance will probably go pear shaped :) [/QUOTE]
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