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Best 'beer and pretzels' adventure
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<blockquote data-quote="T. Foster" data-source="post: 3405254" data-attributes="member: 16574"><p>Check out module <em>B5: The Horror on the Hill</em>, which combines pretty much all of the classic D&D tropes (stereotypes/cliches) into a single package, is low level, and is just about the right length to run straight through in a single marathon session.</p><p></p><p>For mid-level (5-7), <em>S2: White Plume Mountain</em> (as already mentioned above) and <em>C2: Ghost Tower of Inverness</em> are both lots of fun, heavy on the tricks/puzzles (C2 actually includes that cliche of old-school cliches -- a "chessboard" room) and nonsensical dungeon ecology, and both are fairly short (use the tournament version of C2, with fewer rooms and pregen characters). <em>S4: Lost Caverns of Tsojcanth</em> (dungeon portion only) is also a lot of fun, with lots of hack n' slash combat and a bit of trick/trap/puzzle stuff. <em>R1: To the Aid of Falx</em> is another fun tournament-based one, if you have or can find a copy.</p><p></p><p>For high level (9+) <em>WG5: Mordenkainen's Fantastic Adventure</em> (what later became <em>Maure Castle</em> in Dungeon) is lots of fun and has the "old school vibe" in spades (because it's literally an expanded version of a dungeon created in 1972). <em>The Abduction of Good King Despot</em> (non-TSR) is another absolute gem, full of tricks, traps, puzzles, and wholly nonsensical ecology (this is Gary Gygax's favorite module that he didn't write). EX1 & 2 (<em>Dungeonland</em> & <em>The Land Beyond the Magic Mirror</em>) are both loads of fun and deceptively tough (there are several encounters that, if played straight, will almost certainly slaughter the party) but players might rebel against the premise (a D&D version of Alice in Wonderland) and declare the whole thing "too silly." <em>Prisoners of the Maze</em> (non-TSR) is another fun one (lots of tricks and puzzles and dubious ecology) that, because of its premise and canned intro, probably works better as a one-off with pregen characters than as part of an ongoing campaign, but you'll need to modify it a bit to make it self-contained (as written it's the lead in to the 4-part "Maze of Zayene" series).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3405254, member: 16574"] Check out module [i]B5: The Horror on the Hill[/i], which combines pretty much all of the classic D&D tropes (stereotypes/cliches) into a single package, is low level, and is just about the right length to run straight through in a single marathon session. For mid-level (5-7), [i]S2: White Plume Mountain[/i] (as already mentioned above) and [i]C2: Ghost Tower of Inverness[/i] are both lots of fun, heavy on the tricks/puzzles (C2 actually includes that cliche of old-school cliches -- a "chessboard" room) and nonsensical dungeon ecology, and both are fairly short (use the tournament version of C2, with fewer rooms and pregen characters). [i]S4: Lost Caverns of Tsojcanth[/i] (dungeon portion only) is also a lot of fun, with lots of hack n' slash combat and a bit of trick/trap/puzzle stuff. [i]R1: To the Aid of Falx[/i] is another fun tournament-based one, if you have or can find a copy. For high level (9+) [i]WG5: Mordenkainen's Fantastic Adventure[/i] (what later became [i]Maure Castle[/i] in Dungeon) is lots of fun and has the "old school vibe" in spades (because it's literally an expanded version of a dungeon created in 1972). [i]The Abduction of Good King Despot[/i] (non-TSR) is another absolute gem, full of tricks, traps, puzzles, and wholly nonsensical ecology (this is Gary Gygax's favorite module that he didn't write). EX1 & 2 ([i]Dungeonland[/i] & [i]The Land Beyond the Magic Mirror[/i]) are both loads of fun and deceptively tough (there are several encounters that, if played straight, will almost certainly slaughter the party) but players might rebel against the premise (a D&D version of Alice in Wonderland) and declare the whole thing "too silly." [i]Prisoners of the Maze[/i] (non-TSR) is another fun one (lots of tricks and puzzles and dubious ecology) that, because of its premise and canned intro, probably works better as a one-off with pregen characters than as part of an ongoing campaign, but you'll need to modify it a bit to make it self-contained (as written it's the lead in to the 4-part "Maze of Zayene" series). [/QUOTE]
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