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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="W'rkncacnter" data-source="post: 8940053" data-attributes="member: 7033455"><p>i mean, yeah, but literally everyone in the game has those. they're the fundamentals. if you're doing a relative comparison then listing the stuff that <em>literally everyone gets</em> isn't super helpful. that's why i stuck with class features - that's the main point where one character/class could be more complicated then another, and it's also the main thing you can look to when deciding what sort of character is best to give a new player as a result.</p><p></p><p>i mean, i don't necessarily entirely disagree, but i'm also the type that picks up on how mechanics work very quickly. that said, the extra decision points (both in maneuvers and the soldiering knack) and the managing of an additional resource (exertion) to use multiple abilities that will vary between each fighter (maneuvers) <em>are</em> more complicated then what the o5e fighter gets (once-per-short-rest bonus action healing). i'm not personally interested in discussing <em>how much</em> more complicated the a5e fighter is compared to the o5e fighter.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8940053, member: 7033455"] i mean, yeah, but literally everyone in the game has those. they're the fundamentals. if you're doing a relative comparison then listing the stuff that [I]literally everyone gets[/I] isn't super helpful. that's why i stuck with class features - that's the main point where one character/class could be more complicated then another, and it's also the main thing you can look to when deciding what sort of character is best to give a new player as a result. i mean, i don't necessarily entirely disagree, but i'm also the type that picks up on how mechanics work very quickly. that said, the extra decision points (both in maneuvers and the soldiering knack) and the managing of an additional resource (exertion) to use multiple abilities that will vary between each fighter (maneuvers) [I]are[/I] more complicated then what the o5e fighter gets (once-per-short-rest bonus action healing). i'm not personally interested in discussing [I]how much[/I] more complicated the a5e fighter is compared to the o5e fighter. [/QUOTE]
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