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Best Build for a Warlord Multiclassed into Wizard?
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<blockquote data-quote="d12" data-source="post: 4363285" data-attributes="member: 657"><p>Here is my first draft. I made this at 4th level since that is when I am joining the campaign. Rationale for all of this follows.</p><p></p><p>Human Warlord 4 (Tactical)</p><p>S 17 (1 added at 4)</p><p>D 10</p><p>C 12</p><p>I 19 (1 added at 4)</p><p>W 12</p><p>Ch 8</p><p></p><p>F +18</p><p>R +18</p><p>W +16</p><p>AC 20</p><p>HP 39</p><p></p><p>Feats: Weapon Prof: Spiked Chain, Tactical Assault, Arcane Initiate, Novice Power</p><p></p><p>Skills: Arcana, Athletics, Endurance, Diplomacy, History, Heal</p><p></p><p>At Wills: Wolf Pack Tactics, Commander's Strike</p><p>viper's Strike</p><p></p><p>Encounter 1st: Leaf on the Wind</p><p>Encounter 3rd: Icy Rays</p><p>Wizard at will as an encounter: Scorching Burst </p><p></p><p>Daily 1: Lead the Attack</p><p></p><p>Utility 2: Aid the injured</p><p></p><p>Equipment: </p><p>+1 Lightening Spiked Chain</p><p>Bloodcut Hide</p><p>Amulet of Health</p><p>Magic Wand +1</p><p>320 gp</p><p></p><p></p><p>I went with Charisma with the dump stat because I can't see a level of warlord where I would take a charisma based power over some other warlord power or a wizard power. Also, I wanted the tiny boost to wisdom for perception checks. </p><p></p><p>I decided to go with Spiked Chain for several reasons. It is a +3 to hit. So, for the exotic weapon feat, I get a +1 over every other reach weapon with every attack. Also, having a reach weapon allows me to stay behind the fighter and paladin and (hopefully) have less need for toughness. Finally, Leaf on the Wind has some interesting possibilities with a reach weapon (You or an ally adjacent to the target swaps places with the target) which I take to mean that I can hit from 2 squares away and still pull the switch. So if we line up E=enemy, W = Warlord, F=Fighter, R=Rogue, you have</p><p></p><p>EFWR</p><p></p><p>then after I execute leaf on the wind</p><p></p><p>WFER</p><p></p><p>Went with the wizard powers to have some nice ranged and secondary controller options.</p><p></p><p>I thought about taking a Thundering Spiked Chain for the ability to push an enemy 1/day but I wonder how often it would be useful over the Lightening Spiked Chain's ability to deal out a little damage to several baddies. </p><p></p><p>It is a bit weak on HP, but this isn't a fighter and the bloodcut armor should help some.</p><p></p><p>Thoughts???</p></blockquote><p></p>
[QUOTE="d12, post: 4363285, member: 657"] Here is my first draft. I made this at 4th level since that is when I am joining the campaign. Rationale for all of this follows. Human Warlord 4 (Tactical) S 17 (1 added at 4) D 10 C 12 I 19 (1 added at 4) W 12 Ch 8 F +18 R +18 W +16 AC 20 HP 39 Feats: Weapon Prof: Spiked Chain, Tactical Assault, Arcane Initiate, Novice Power Skills: Arcana, Athletics, Endurance, Diplomacy, History, Heal At Wills: Wolf Pack Tactics, Commander's Strike viper's Strike Encounter 1st: Leaf on the Wind Encounter 3rd: Icy Rays Wizard at will as an encounter: Scorching Burst Daily 1: Lead the Attack Utility 2: Aid the injured Equipment: +1 Lightening Spiked Chain Bloodcut Hide Amulet of Health Magic Wand +1 320 gp I went with Charisma with the dump stat because I can't see a level of warlord where I would take a charisma based power over some other warlord power or a wizard power. Also, I wanted the tiny boost to wisdom for perception checks. I decided to go with Spiked Chain for several reasons. It is a +3 to hit. So, for the exotic weapon feat, I get a +1 over every other reach weapon with every attack. Also, having a reach weapon allows me to stay behind the fighter and paladin and (hopefully) have less need for toughness. Finally, Leaf on the Wind has some interesting possibilities with a reach weapon (You or an ally adjacent to the target swaps places with the target) which I take to mean that I can hit from 2 squares away and still pull the switch. So if we line up E=enemy, W = Warlord, F=Fighter, R=Rogue, you have EFWR then after I execute leaf on the wind WFER Went with the wizard powers to have some nice ranged and secondary controller options. I thought about taking a Thundering Spiked Chain for the ability to push an enemy 1/day but I wonder how often it would be useful over the Lightening Spiked Chain's ability to deal out a little damage to several baddies. It is a bit weak on HP, but this isn't a fighter and the bloodcut armor should help some. Thoughts??? [/QUOTE]
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