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Best (but simple) Superhero Game out?
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<blockquote data-quote="WayneLigon" data-source="post: 6216560" data-attributes="member: 3649"><p>You mean the Margaret Weiss game? I played this 3-4 times and I liked what I saw. We had a team of fairly diverse power levels and it was a very simple system to learn with some really neat little things you could do. Huge drawback for me: no real chargen system - you're encouraged to crib and estimate from the writeups present in the game, which would be perhaps good if they had done a 'Handbook to the Marvel Universe'-style supplement series like Marvel Classic had (Perhaps to this date the most ambitious and amazing supplement series I've seen for any game. The sheer amount of work is just astounding). It was hard for me to swallow the idea of 'you must buy supplements from us to get a good picture of how to create characters', even though it's almost certain that was a Marvel requirement. </p><p></p><p></p><p></p><p><a href="http://www.rpgnow.com/product/81475/ICONS-Superpowered-Roleplaying?src=s_pi" target="_blank">ICONS </a>is about the simplest superhero game I know. It might, in fact, be too simple - it eventually proved to be so for our group, at least, but you certainly can learn it in a very short period of time. I keep wanting to fool around with it more, because it seems like one of those games that, if I find that one little thing I did wrong, it will become the game that solves all my problems with M&M. I know there are supplements for it that might make it more palatable, but I have not personally read them. One, 'Great Power' is basically a 1.5 version of the game, and Kenson says a new edition of the game is '<a href="http://stevekenson.com/2013/06/17/icons-second-edition/" target="_blank">fairly inevitable</a>'. (Another fantastic reason to read Kenson's blog is that he frequently takes animated series episodes and breaks them down in game terms). </p><p></p><p>It has random power and stat generation like Marvel Classic, and yes you can wind up with people of vastly different power levels, so that seems to address one of your needs. </p><p></p><p>There is a super powers supplement for Savage Worlds. Unless we missed something terrible important, though, it seems impossible to do actual four-color supers with the system. It seems much more suited for people with a much lower level of powers (both in number and quality) than most people might consider 'superheroes'. </p><p></p><p>There is a generic clone of Marvel Classic called 4C or Four Color. I have no idea how well they succeeded in this goal.</p><p></p><p>I would love for someone to do a FATE book with four-color supers but so far I've seen nothing that approaches that idea.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 6216560, member: 3649"] You mean the Margaret Weiss game? I played this 3-4 times and I liked what I saw. We had a team of fairly diverse power levels and it was a very simple system to learn with some really neat little things you could do. Huge drawback for me: no real chargen system - you're encouraged to crib and estimate from the writeups present in the game, which would be perhaps good if they had done a 'Handbook to the Marvel Universe'-style supplement series like Marvel Classic had (Perhaps to this date the most ambitious and amazing supplement series I've seen for any game. The sheer amount of work is just astounding). It was hard for me to swallow the idea of 'you must buy supplements from us to get a good picture of how to create characters', even though it's almost certain that was a Marvel requirement. [URL="http://www.rpgnow.com/product/81475/ICONS-Superpowered-Roleplaying?src=s_pi"]ICONS [/URL]is about the simplest superhero game I know. It might, in fact, be too simple - it eventually proved to be so for our group, at least, but you certainly can learn it in a very short period of time. I keep wanting to fool around with it more, because it seems like one of those games that, if I find that one little thing I did wrong, it will become the game that solves all my problems with M&M. I know there are supplements for it that might make it more palatable, but I have not personally read them. One, 'Great Power' is basically a 1.5 version of the game, and Kenson says a new edition of the game is '[URL="http://stevekenson.com/2013/06/17/icons-second-edition/"]fairly inevitable[/URL]'. (Another fantastic reason to read Kenson's blog is that he frequently takes animated series episodes and breaks them down in game terms). It has random power and stat generation like Marvel Classic, and yes you can wind up with people of vastly different power levels, so that seems to address one of your needs. There is a super powers supplement for Savage Worlds. Unless we missed something terrible important, though, it seems impossible to do actual four-color supers with the system. It seems much more suited for people with a much lower level of powers (both in number and quality) than most people might consider 'superheroes'. There is a generic clone of Marvel Classic called 4C or Four Color. I have no idea how well they succeeded in this goal. I would love for someone to do a FATE book with four-color supers but so far I've seen nothing that approaches that idea. [/QUOTE]
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