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Best (but simple) Superhero Game out?
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<blockquote data-quote="WhimsyTheFae" data-source="post: 6216944" data-attributes="member: 8964"><p>As per Fate Core (and by extension Fate Accelerated), Bagpuss is correct. Aspects are, by definition, true. I never actually played prior versions of Fate, but I was under the same impression as you, Umbran, when I first got FAE. When I came across that revelation in the rules, I was very pleased.</p><p></p><p>It makes things very scalable, simply by broadening or narrowing an Aspect, but could require the GM and players to understand the setting, so that Aspects match expectations. I do wish I would have run a scenario that was better for demoing the game at the gameday, but I really liked the scenario I ran (that the system took a backseat was definitely a feature).</p><p></p><p>EDIT: Also, the example that Bagpuss gave is very much in line with the intention for Aspects, but when putting together such a game, it is assumed that the GM and players are creating a game meant to handle such broad Aspects and that you'll find a party of Amazon goddesses, Lantern Corp veterans, Martians, Aqu...nevermind..., and so on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhimsyTheFae, post: 6216944, member: 8964"] As per Fate Core (and by extension Fate Accelerated), Bagpuss is correct. Aspects are, by definition, true. I never actually played prior versions of Fate, but I was under the same impression as you, Umbran, when I first got FAE. When I came across that revelation in the rules, I was very pleased. It makes things very scalable, simply by broadening or narrowing an Aspect, but could require the GM and players to understand the setting, so that Aspects match expectations. I do wish I would have run a scenario that was better for demoing the game at the gameday, but I really liked the scenario I ran (that the system took a backseat was definitely a feature). EDIT: Also, the example that Bagpuss gave is very much in line with the intention for Aspects, but when putting together such a game, it is assumed that the GM and players are creating a game meant to handle such broad Aspects and that you'll find a party of Amazon goddesses, Lantern Corp veterans, Martians, Aqu...nevermind..., and so on. :) [/QUOTE]
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