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<blockquote data-quote="DungeonmasterCal" data-source="post: 2169202" data-attributes="member: 5388"><p>Thanks again, you guys. I think that's my strength as a DM. I am no fool with the rules, but I'm more of an intuitive, seat of the pants DM when it comes to the mechanics. I prefer to create memories of the games that the players will always treasure (for good or ill... lol) rather than making sure they remember that 5 foot step. </p><p></p><p>A nasty trick I've learned over the years (I've mentioned this in another thread) is to find out what people are scared of in real life, and when they least expect it, spring it on them. Some examples are:</p><p></p><p>The girl who played that ranger in the above story was deathly afraid of snakes. Couldn't even watch them on tv. So in one adventure, the floor of a ruin gave way and she plummeted into a pit of (nonpoisonous) snakes. But it was enough to completely freak her out.</p><p></p><p>My brother is horribly arachnophobic, and once, while playing his dwarven cleric on a rescue mission to a Drow stronghold, found his beard infested with spiders of all sizes. He was so shaken up he had to drink three vodka shots to calm down.</p><p></p><p>Another player was scared of wasps in real life. His character, poking his head into a dark corner, brushed a normal wasp nest. Just the thought of the insects buzzing around his face made him go pale.</p><p></p><p>My sister played in one of my very early groups, and once while I was describing larval carrion crawlers hatching from the corpse of a dead man, she ran from the room and became ill.</p><p></p><p>So while I might not know the ins and outs of grappling right off the top of my head, I really try to set a scene, and I think I do a pretty good job of it.</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 2169202, member: 5388"] Thanks again, you guys. I think that's my strength as a DM. I am no fool with the rules, but I'm more of an intuitive, seat of the pants DM when it comes to the mechanics. I prefer to create memories of the games that the players will always treasure (for good or ill... lol) rather than making sure they remember that 5 foot step. A nasty trick I've learned over the years (I've mentioned this in another thread) is to find out what people are scared of in real life, and when they least expect it, spring it on them. Some examples are: The girl who played that ranger in the above story was deathly afraid of snakes. Couldn't even watch them on tv. So in one adventure, the floor of a ruin gave way and she plummeted into a pit of (nonpoisonous) snakes. But it was enough to completely freak her out. My brother is horribly arachnophobic, and once, while playing his dwarven cleric on a rescue mission to a Drow stronghold, found his beard infested with spiders of all sizes. He was so shaken up he had to drink three vodka shots to calm down. Another player was scared of wasps in real life. His character, poking his head into a dark corner, brushed a normal wasp nest. Just the thought of the insects buzzing around his face made him go pale. My sister played in one of my very early groups, and once while I was describing larval carrion crawlers hatching from the corpse of a dead man, she ran from the room and became ill. So while I might not know the ins and outs of grappling right off the top of my head, I really try to set a scene, and I think I do a pretty good job of it. [/QUOTE]
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