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Best Campaign Setting - With regards to layout/structure
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<blockquote data-quote="ruemere" data-source="post: 4406407" data-attributes="member: 5515"><p>Ad. 1</p><p>In my opinion, Scarred Lands Ghelspad Campaign setting is a stellar example of properly structured campaign setting:</p><p>- Introduction</p><p>- History</p><p>- Gods (or Cultural/Technological developments)</p><p>- Nations</p><p>- - list of nations</p><p>- City-States </p><p>- - list of city states</p><p>- Important Locations</p><p>- - list of locations with detailed descriptions</p><p>- Other Places</p><p>- - list of locations with brief descriptions</p><p>- Appendix </p><p>- - specific mechanics</p><p></p><p>Each of the chapters on nation/city-state is further broken down into:</p><p>- Table <skip if not applicable>: Name, Population, Government, Ruler, Capital, Major Cities, Languages, Religion, Currency, Resources, Allies, Enemies</p><p>- History</p><p>- Geography</p><p>- Flora and Fauna</p><p>- People</p><p>- Culture</p><p>- Crime and Punishment</p><p>- Religion</p><p>- Armed Forces</p><p>- Cities / Other cities</p><p></p><p>Locations follow similar pattern, with some nonapplicable entries skipped.</p><p></p><p>Most city entries contain additional subsection on the roles/tasks for adventurers or conflicts/events/problems adventurers may want to involve themselves with.</p><p></p><p></p><p>Of course I do realize that the form summarized above may be too elaborate for your task. If so, just try focus on these:</p><p>- Region - name, description and several distinguishing traits (weather, monsters, legends, animals/plants)</p><p>- Major Powers - who is large and in charge, and how do they feel about each other</p><p>- Resources - what makes mercantile/military/government organizations tick in this region - commerce (of what), mining, culture, science, trade routes</p><p>- Armed Response - what kind of an armed response may be expected (in short, in what capacity adventurers would be needed if the major powers would hard pressed for armed response - obviously, local militia may be unable to cope with well organized band of hobgoblins)</p><p>- Events - important events which are to occur within a span of the next year or years (ailing king may die, unusally hard winter, discovery of important source of income)</p><p>- Adventurers needed here - list of things which one may want to hire adventurers for. Such things would be beyond competence of local law (or deemed too costly or risky to engage local forces)</p><p></p><p>Ad. 2.</p><p>Quantity? Be as brief as possible. Such information should be easy and fast to read.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4406407, member: 5515"] Ad. 1 In my opinion, Scarred Lands Ghelspad Campaign setting is a stellar example of properly structured campaign setting: - Introduction - History - Gods (or Cultural/Technological developments) - Nations - - list of nations - City-States - - list of city states - Important Locations - - list of locations with detailed descriptions - Other Places - - list of locations with brief descriptions - Appendix - - specific mechanics Each of the chapters on nation/city-state is further broken down into: - Table <skip if not applicable>: Name, Population, Government, Ruler, Capital, Major Cities, Languages, Religion, Currency, Resources, Allies, Enemies - History - Geography - Flora and Fauna - People - Culture - Crime and Punishment - Religion - Armed Forces - Cities / Other cities Locations follow similar pattern, with some nonapplicable entries skipped. Most city entries contain additional subsection on the roles/tasks for adventurers or conflicts/events/problems adventurers may want to involve themselves with. Of course I do realize that the form summarized above may be too elaborate for your task. If so, just try focus on these: - Region - name, description and several distinguishing traits (weather, monsters, legends, animals/plants) - Major Powers - who is large and in charge, and how do they feel about each other - Resources - what makes mercantile/military/government organizations tick in this region - commerce (of what), mining, culture, science, trade routes - Armed Response - what kind of an armed response may be expected (in short, in what capacity adventurers would be needed if the major powers would hard pressed for armed response - obviously, local militia may be unable to cope with well organized band of hobgoblins) - Events - important events which are to occur within a span of the next year or years (ailing king may die, unusally hard winter, discovery of important source of income) - Adventurers needed here - list of things which one may want to hire adventurers for. Such things would be beyond competence of local law (or deemed too costly or risky to engage local forces) Ad. 2. Quantity? Be as brief as possible. Such information should be easy and fast to read. Regards, Ruemere [/QUOTE]
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