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Best Campaign Setting????
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<blockquote data-quote="thegreatbuddha" data-source="post: 570923" data-attributes="member: 8595"><p>EDIT: Saw your post Nightfall, and just thought I'd let you know that Kalamar also uses the Psionics are Different option.</p><p></p><p>First, there isn't a "best" campaign setting. Each is tailored to a different type of audience: FR is for munchkins, SL is for munchkins who like Greek mythology, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously though, I'm all about the KoK.</p><p></p><p>KoK was built from the ground up by David Kenzer and a few of his friends, and the love they put into their setting shows. It also has the advantage of being an established setting. Kalamar came into being in 1993 or so, and that means it has had a decade to be refined and improved where necessary. If you like maps, you will LOVE Kalamar, especially the Atlas. </p><p></p><p>The first thing you'll want after the CS is either the Player's Guide or the Atlas, which is almost 300 pages of full color maps of Tellene, done in a 1in=25mile scale. Topographical charts, weather patterns, trade routes, natural resources, towns -- everything you could possibly want or need is in this book.</p><p></p><p>Kalamar is adaptable, but as written it lends itself most easily to a low-magic setting. It is also unique as far as D&D campaigns go in that there are almost no rules in the campaign book itself. It is purely background and plot hooks, set up almost like an encyclopaedia. Lastly, it's the only official Dungeons & Dragons setting (if that matters to you). It isn't OGL and can therefore probably go places other campaigns can't (although I'm not sure where that would be).</p><p></p><p>One last reason to buy Kalamar:</p><p></p><p>Fury in the Wastelands: The Orcs of Tellene is probably the best race book I have ever seen. Like a lot of Kalamar products, it is rules light, focusing on providing an in-depth look at the religion, culture, and habitat of orcs. That and they have the Uruk-Hai in it.</p></blockquote><p></p>
[QUOTE="thegreatbuddha, post: 570923, member: 8595"] EDIT: Saw your post Nightfall, and just thought I'd let you know that Kalamar also uses the Psionics are Different option. First, there isn't a "best" campaign setting. Each is tailored to a different type of audience: FR is for munchkins, SL is for munchkins who like Greek mythology, etc. ;) Seriously though, I'm all about the KoK. KoK was built from the ground up by David Kenzer and a few of his friends, and the love they put into their setting shows. It also has the advantage of being an established setting. Kalamar came into being in 1993 or so, and that means it has had a decade to be refined and improved where necessary. If you like maps, you will LOVE Kalamar, especially the Atlas. The first thing you'll want after the CS is either the Player's Guide or the Atlas, which is almost 300 pages of full color maps of Tellene, done in a 1in=25mile scale. Topographical charts, weather patterns, trade routes, natural resources, towns -- everything you could possibly want or need is in this book. Kalamar is adaptable, but as written it lends itself most easily to a low-magic setting. It is also unique as far as D&D campaigns go in that there are almost no rules in the campaign book itself. It is purely background and plot hooks, set up almost like an encyclopaedia. Lastly, it's the only official Dungeons & Dragons setting (if that matters to you). It isn't OGL and can therefore probably go places other campaigns can't (although I'm not sure where that would be). One last reason to buy Kalamar: Fury in the Wastelands: The Orcs of Tellene is probably the best race book I have ever seen. Like a lot of Kalamar products, it is rules light, focusing on providing an in-depth look at the religion, culture, and habitat of orcs. That and they have the Uruk-Hai in it. [/QUOTE]
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