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General Tabletop Discussion
*TTRPGs General
Best Character backstories/protrayal in a long-term campaign
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<blockquote data-quote="Umbran" data-source="post: 7870513" data-attributes="member: 177"><p>So, for a three year live-action campaign, I was playing a mechanic/engineer from a post-apocalyptic world (it was a sort of shattered-many-worlds game). I had figured out the role I wanted to play in the group, the character's basic personality, skill set and all, but I needed a backstory. This game generally used backstory to drive plot, but I just didn't have a great idea.</p><p></p><p>So, last day of character submission, I just filed all the serial numbers off King Arthur, changed the names and setting, but kept the basic plotline. And, the actual campaign started effectively after Arthur is sent to Avalon - he heals up and the game is the next phase of his life.</p><p></p><p>And for two years, just being one of the top engineers and science characters in the game gave me far more than enough to do. None of the writers touched my backstory. And, by that time the game had moved so far away from the origins, that I figured none of that mattered, and that was fine. I was busy.</p><p></p><p>Then, in the third year, came up a bunch of scenarios I was sent on that I didn't really understand why. I spend a large part of that year of campaign uncovering the Caliber-X, a high-tech weapon encoded to my character's DNA, that we eventually built into the defense systems for the symbolic city the sixty-plus PCs were building to be the cornerstone for the system that would bind the shattered world together.</p><p></p><p>The whole business raised the possibility that my character was his own ancestor - that a future-me built the weapon and sent it back to myself, but that was a question that never got answered.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7870513, member: 177"] So, for a three year live-action campaign, I was playing a mechanic/engineer from a post-apocalyptic world (it was a sort of shattered-many-worlds game). I had figured out the role I wanted to play in the group, the character's basic personality, skill set and all, but I needed a backstory. This game generally used backstory to drive plot, but I just didn't have a great idea. So, last day of character submission, I just filed all the serial numbers off King Arthur, changed the names and setting, but kept the basic plotline. And, the actual campaign started effectively after Arthur is sent to Avalon - he heals up and the game is the next phase of his life. And for two years, just being one of the top engineers and science characters in the game gave me far more than enough to do. None of the writers touched my backstory. And, by that time the game had moved so far away from the origins, that I figured none of that mattered, and that was fine. I was busy. Then, in the third year, came up a bunch of scenarios I was sent on that I didn't really understand why. I spend a large part of that year of campaign uncovering the Caliber-X, a high-tech weapon encoded to my character's DNA, that we eventually built into the defense systems for the symbolic city the sixty-plus PCs were building to be the cornerstone for the system that would bind the shattered world together. The whole business raised the possibility that my character was his own ancestor - that a future-me built the weapon and sent it back to myself, but that was a question that never got answered. [/QUOTE]
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