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*TTRPGs General
Best Character For A New Player?
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<blockquote data-quote="CanadienneBacon" data-source="post: 4005453" data-attributes="member: 11146"><p>I think, in general, it is a mistake to underestimate new players. Quite frequently, they will surprise you with how well they take to the rules. Most of them have no trouble figuring out spells. That said, it does sound like your first experience with a new player attempting a spellcaster wasn't a prime experience for your group. In most cases for most new players, I feel that if you are willing to be about ten minutes' worth of patient when you sit down to select spells and if the player is willing to expend a little effort jotting down page numbers on which his spells appear, you may find that things go even smoother. Hopefully you know the kind of person your new player is and a little of his personality and how well he learns new things.</p><p></p><p>That said, many people get excited by rogues. You get to be sneaky, you have a lot of useful skills, and the sneak attack damage is very sexy to quite a few people.</p><p></p><p>Fighter is about as basic as it gets, but then again some folks will quickly become bored with a vanilla fighter. If you suspect this might be the case with a certain person, you can allow him to select some sort of social rp skill that will allow the fighter to have other opportunities to roll his dice during play.</p><p></p><p>Then again, even a vanilla fighter can be a wonderful character in the hands of a good roleplayer. In my opinion and in my experience, new player does not equal bad player.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 4005453, member: 11146"] I think, in general, it is a mistake to underestimate new players. Quite frequently, they will surprise you with how well they take to the rules. Most of them have no trouble figuring out spells. That said, it does sound like your first experience with a new player attempting a spellcaster wasn't a prime experience for your group. In most cases for most new players, I feel that if you are willing to be about ten minutes' worth of patient when you sit down to select spells and if the player is willing to expend a little effort jotting down page numbers on which his spells appear, you may find that things go even smoother. Hopefully you know the kind of person your new player is and a little of his personality and how well he learns new things. That said, many people get excited by rogues. You get to be sneaky, you have a lot of useful skills, and the sneak attack damage is very sexy to quite a few people. Fighter is about as basic as it gets, but then again some folks will quickly become bored with a vanilla fighter. If you suspect this might be the case with a certain person, you can allow him to select some sort of social rp skill that will allow the fighter to have other opportunities to roll his dice during play. Then again, even a vanilla fighter can be a wonderful character in the hands of a good roleplayer. In my opinion and in my experience, new player does not equal bad player. [/QUOTE]
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