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General Tabletop Discussion
*TTRPGs General
Best Character For A New Player?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4006736" data-attributes="member: 39532"><p>Keeping things as simple as possible, I'd suggest either a Fighter or a Rogue, with a mild preference for the Fighter. Neither have spells or too many wierd mechanics to deal with, although Warlock and Warmage are both good suggestions if the new guy's more interested in playing a spell-chucker, although at 1st/low-levels casters have the problem of being rather squishy compared to fighter-types.</p><p></p><p>Or (if you're allowing the book in the first place) you could give him a taste of both with the Warblade out of Bo9S. Of the three martial adepts, it has the least amount of wierd mechanics (no goofy random draw or bizarre mystical powers), and allows one to get a feel for the resource-management mindset required for spellcasters (managing actions instead of spells memorized/remaining). Similar to a Barbarian in that generally their main focus is tohit things as hard as possible and soak up the damage, but no tracking rage modifiers. And they've got a few social skills beyond Intimidate and enough skill points to give them stuff to do outside of combat.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4006736, member: 39532"] Keeping things as simple as possible, I'd suggest either a Fighter or a Rogue, with a mild preference for the Fighter. Neither have spells or too many wierd mechanics to deal with, although Warlock and Warmage are both good suggestions if the new guy's more interested in playing a spell-chucker, although at 1st/low-levels casters have the problem of being rather squishy compared to fighter-types. Or (if you're allowing the book in the first place) you could give him a taste of both with the Warblade out of Bo9S. Of the three martial adepts, it has the least amount of wierd mechanics (no goofy random draw or bizarre mystical powers), and allows one to get a feel for the resource-management mindset required for spellcasters (managing actions instead of spells memorized/remaining). Similar to a Barbarian in that generally their main focus is tohit things as hard as possible and soak up the damage, but no tracking rage modifiers. And they've got a few social skills beyond Intimidate and enough skill points to give them stuff to do outside of combat. [/QUOTE]
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