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Best Character For A New Player?
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<blockquote data-quote="Olaf the Stout" data-source="post: 4068491" data-attributes="member: 13703"><p>Since this thread has been resurrected, I figure I may as well post and update everyone on the situation. The player in question ended up choosing to play a LG Half-Elf Cleric of Heironeous (with the Good and War domains).</p><p></p><p>I've printed out spell cards for him (from The Other Game Company) to help him to pick and learn his spells. Basically there is 1 card per spell and each card has all the details for that spell written on the card (i.e. level, duration, range, etc.). This has made selecting spells a bit easier as he has his options right there in front of him.</p><p></p><p>The other players in the party are a Ranger, Conjurer, Hexblade and a Favoured Soul. We've played 2 sessions so far and he has gone ok. Although there is a bit of role overlap with the Favoured Soul I don't think they are stealing the other's thunder as such.</p><p></p><p>As for the Divine Feats, once he gets a bit more experienced with the rules and his character I'll show the Divine feats to him and let him decide for himself if he wants to take them. There aren't a lot of opportunities to use the Cleric's turning ability in the SCAP so it would be good if he could put that ability to some other use. I'm not too worried about confusing him with extra mechanics. I don't think the Divine Feats could be any more complicated than the Turn Undead mechanic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4068491, member: 13703"] Since this thread has been resurrected, I figure I may as well post and update everyone on the situation. The player in question ended up choosing to play a LG Half-Elf Cleric of Heironeous (with the Good and War domains). I've printed out spell cards for him (from The Other Game Company) to help him to pick and learn his spells. Basically there is 1 card per spell and each card has all the details for that spell written on the card (i.e. level, duration, range, etc.). This has made selecting spells a bit easier as he has his options right there in front of him. The other players in the party are a Ranger, Conjurer, Hexblade and a Favoured Soul. We've played 2 sessions so far and he has gone ok. Although there is a bit of role overlap with the Favoured Soul I don't think they are stealing the other's thunder as such. As for the Divine Feats, once he gets a bit more experienced with the rules and his character I'll show the Divine feats to him and let him decide for himself if he wants to take them. There aren't a lot of opportunities to use the Cleric's turning ability in the SCAP so it would be good if he could put that ability to some other use. I'm not too worried about confusing him with extra mechanics. I don't think the Divine Feats could be any more complicated than the Turn Undead mechanic! :D Olaf the Stout [/QUOTE]
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