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General Tabletop Discussion
*Dungeons & Dragons
Best Class and Specialization for Infiltration?
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<blockquote data-quote="Garresh" data-source="post: 6881704" data-attributes="member: 6836323"><p><span style="color: #333333">Hey, just looking for some advice on the best class for infiltration work around level 9 in an urban environment. I played as an Arcane Trickster but had to retire him for purely roleplay reasons. But, I was kind of dissatisfied with my ability to deal with magical defenses on areas, especially since your spells list is limited to only 1 spell outside of Illusion and Enchantment.</span></p><p></p><p><span style="color: #333333">Here's a number of situations I've run into:</span></p><p></p><p><span style="color: #333333">Alarm Spells. They're cast on doors, windows, and rooms. I've triggered these several times, unfortunately.</span></p><p></p><p><span style="color: #333333">Antimagic Fields. Example: I was walking through an open gate with an invisibility spell, sneaking past 2 low level guards. Unfortunately there was an antimagic field in place, so I was quickly grappled and thrown in a cell. Luckily another stealthy character in our group misty stepped through the fence and managed to get me out, because he was really lucky the alarm spell in place had just worn off.</span></p><p></p><p><span style="color: #333333">Magical Traps. There's no way to find traps without using Detect Magic or Identify, and again I have to choose between knowing they're there, or knowing what I'm dealing with, significantly limiting my options. Sometimes I'll make an educated guess and choose horribly wrong. Like if I decide maybe we should trigger a distraction and run through, only to discover it's a sleep spell not an alarm.</span></p><p></p><p><span style="color: #333333">So when facing these scenarios, an arcane trickster really does just fall flat. They're good in combat, but I actually feel like rogues as a whole kind of suck for scouting against anything that isn't mundane. If they're scouting using invisibility, they can't see traps. If they're sneaking with detect magic, they can't tell what kind of trap it is or anything. If they take identify, they can't see traps anymore.</span></p><p></p><p><span style="color: #333333">So for a level 9 infiltrator and scout, how do I get a way to deal with these things without gimping myself?</span></p></blockquote><p></p>
[QUOTE="Garresh, post: 6881704, member: 6836323"] [COLOR=#333333]Hey, just looking for some advice on the best class for infiltration work around level 9 in an urban environment. I played as an Arcane Trickster but had to retire him for purely roleplay reasons. But, I was kind of dissatisfied with my ability to deal with magical defenses on areas, especially since your spells list is limited to only 1 spell outside of Illusion and Enchantment.[/COLOR] [COLOR=#333333]Here's a number of situations I've run into:[/COLOR] [COLOR=#333333]Alarm Spells. They're cast on doors, windows, and rooms. I've triggered these several times, unfortunately.[/COLOR] [COLOR=#333333]Antimagic Fields. Example: I was walking through an open gate with an invisibility spell, sneaking past 2 low level guards. Unfortunately there was an antimagic field in place, so I was quickly grappled and thrown in a cell. Luckily another stealthy character in our group misty stepped through the fence and managed to get me out, because he was really lucky the alarm spell in place had just worn off.[/COLOR] [COLOR=#333333]Magical Traps. There's no way to find traps without using Detect Magic or Identify, and again I have to choose between knowing they're there, or knowing what I'm dealing with, significantly limiting my options. Sometimes I'll make an educated guess and choose horribly wrong. Like if I decide maybe we should trigger a distraction and run through, only to discover it's a sleep spell not an alarm.[/COLOR] [COLOR=#333333]So when facing these scenarios, an arcane trickster really does just fall flat. They're good in combat, but I actually feel like rogues as a whole kind of suck for scouting against anything that isn't mundane. If they're scouting using invisibility, they can't see traps. If they're sneaking with detect magic, they can't tell what kind of trap it is or anything. If they take identify, they can't see traps anymore.[/COLOR] [COLOR=#333333]So for a level 9 infiltrator and scout, how do I get a way to deal with these things without gimping myself?[/COLOR] [/QUOTE]
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