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General Tabletop Discussion
*Dungeons & Dragons
Best Class and Specialization for Infiltration?
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<blockquote data-quote="CapnZapp" data-source="post: 6881712" data-attributes="member: 12731"><p>I think your DMs campaign is significantly more magical than mine if you already at level 9 have encountered many magical traps and several areas of antimagic. </p><p></p><p>You're right: a Rogue isn't built for that environment. </p><p></p><p>Compare to official modules. I haven't read through them all, but I wouldn't be surprised if you could play all the way up to level 9 and encounter <strong>no none zilch</strong> magical defenses whatsoever.</p><p></p><p>Given what I know of your DMs preferences, I would simply drop the idea of scouting ahead. </p><p></p><p>Now, I could suggest things like having an invisible flying scout (chainlock imp) or using magic spells to scout and scry. But I won't.</p><p></p><p>Why? <strong>Because I'm getting the feeling your DM fills his encounters will all that magic because he dislikes infiltrators and wants to deter scouting ahead.</strong></p><p></p><p>It's perfectly possible to have a DM who envisions parties that heroically take whatever the bad guys throws against them, but does so <strong>collectively</strong>. </p><p></p><p>So the real solution is: talk to your DM. No use giving infiltration advice if the DM doesn't like having to reveal his goodies to one player before the rest.</p><p></p><p>Before you do, come up with an alternative build. Like a kick-in-the-door style Barbarian or something. </p><p></p><p>You should quickly suss out if the DM becomes all enthusiastic about that other build, and then you will have your answer.</p><p></p><p>It could also be that what you consider to be an exciting and selfless scouting run, is what the others consider stealing the spotlight. You might end up having to choose between finding another group or accepting that the traps need to happen to the other party members too.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6881712, member: 12731"] I think your DMs campaign is significantly more magical than mine if you already at level 9 have encountered many magical traps and several areas of antimagic. You're right: a Rogue isn't built for that environment. Compare to official modules. I haven't read through them all, but I wouldn't be surprised if you could play all the way up to level 9 and encounter [B]no none zilch[/B] magical defenses whatsoever. Given what I know of your DMs preferences, I would simply drop the idea of scouting ahead. Now, I could suggest things like having an invisible flying scout (chainlock imp) or using magic spells to scout and scry. But I won't. Why? [B]Because I'm getting the feeling your DM fills his encounters will all that magic because he dislikes infiltrators and wants to deter scouting ahead.[/B] It's perfectly possible to have a DM who envisions parties that heroically take whatever the bad guys throws against them, but does so [B]collectively[/B]. So the real solution is: talk to your DM. No use giving infiltration advice if the DM doesn't like having to reveal his goodies to one player before the rest. Before you do, come up with an alternative build. Like a kick-in-the-door style Barbarian or something. You should quickly suss out if the DM becomes all enthusiastic about that other build, and then you will have your answer. It could also be that what you consider to be an exciting and selfless scouting run, is what the others consider stealing the spotlight. You might end up having to choose between finding another group or accepting that the traps need to happen to the other party members too. [/QUOTE]
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