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General Tabletop Discussion
*Dungeons & Dragons
Best Class and Specialization for Infiltration?
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<blockquote data-quote="Garresh" data-source="post: 6881737" data-attributes="member: 6836323"><p>Varies from mission to mission. Sometimes it's murderhobo-able, and other times it requires what passes for a subtle approach.</p><p></p><p>At this point, I'm thinking a hybrid of Warlock and Shadow Monk is the way to go, since it has a ton of stealth utility and decent combat ability. Toss in a familiar and there's even more utility. Either way, I'd need to pick up invisibility.</p><p></p><p>The fact that stealth can only be used when you're already concealed from the enemy makes it a fairly weak skill imho, so magical augmentation is basically required. I can't tell you how many times I've been unable to even roll stealth because I had my invis cancelled by antimagic, or just other situations came up. Or I'm on a roof preparing and ambush but because the roof is flat with no edge I can't stealth there if I can see them. Bleh.</p><p></p><p>I love 5e, but I do kind of think the rules on stealth are a weak point for it.</p><p></p><p>Edit: This is more for down the road. I'm using a character that I might actually stick with for a long time, and who is pretty unlikely to die. He's a Cleric 1/Wild Sorc 8 Hill Dwarf with 18 in Con, and 16 in his casting stats(both of them), along with an ample supply of Shield castings, twinned/quickened healing, and buff spells. Add in that he uses a shield and full plate and this guy probably won't be dying anytime soon. I think I only gave him 1 damage spell, but he can spam hastes, greater invisibility, and combat healing if needed. I believe he actually has more hit points than our barbarian.</p></blockquote><p></p>
[QUOTE="Garresh, post: 6881737, member: 6836323"] Varies from mission to mission. Sometimes it's murderhobo-able, and other times it requires what passes for a subtle approach. At this point, I'm thinking a hybrid of Warlock and Shadow Monk is the way to go, since it has a ton of stealth utility and decent combat ability. Toss in a familiar and there's even more utility. Either way, I'd need to pick up invisibility. The fact that stealth can only be used when you're already concealed from the enemy makes it a fairly weak skill imho, so magical augmentation is basically required. I can't tell you how many times I've been unable to even roll stealth because I had my invis cancelled by antimagic, or just other situations came up. Or I'm on a roof preparing and ambush but because the roof is flat with no edge I can't stealth there if I can see them. Bleh. I love 5e, but I do kind of think the rules on stealth are a weak point for it. Edit: This is more for down the road. I'm using a character that I might actually stick with for a long time, and who is pretty unlikely to die. He's a Cleric 1/Wild Sorc 8 Hill Dwarf with 18 in Con, and 16 in his casting stats(both of them), along with an ample supply of Shield castings, twinned/quickened healing, and buff spells. Add in that he uses a shield and full plate and this guy probably won't be dying anytime soon. I think I only gave him 1 damage spell, but he can spam hastes, greater invisibility, and combat healing if needed. I believe he actually has more hit points than our barbarian. [/QUOTE]
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