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General Tabletop Discussion
*Dungeons & Dragons
Best Class and Why???
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<blockquote data-quote="Lancelot" data-source="post: 7073905" data-attributes="member: 30022"><p>For D&D CRPGs (like Baldur's Gate or Neverwinter Nights), my favorite class is always the rogue. There is one simple reason for this: locks. A locked chest drives me wild. Even if it likely only has a few GP and a moldy cheese inside, I need to get that sucker open. It preys on my mind, and makes me jittery. Unfortunately, most CRPGs destroy some or all the loot inside a chest if you just bash it open. The rogue (or rogue-analog) is the only class that is going to get it open safely. This "locked door" obsession extends to every other CRPG I play. Skyrim? I'll be leveling up my Lockpicking as fast as possible. Knights of the Old Republic? I'll be playing a scoundrel, so that I can open all those security doors and locked bins. Dishonored? I'll be choosing all the powers that allow me to get into locked rooms, before I ever consider something that allows me to kill opponents faster.</p><p></p><p>For tabletop gaming, my favorite class is the wizard... and it's due to another aspect of my obsessive personality. I'm a collector and a hoarder. I'm the kind of person who, if I pick up a few minis or trading cards, I must have them all. It took me many years and a lot of money simply overcoming my addiction to Magic the Gathering... and, in truth, I've simply channeled the energy into other drugs like Kickstarter and trade paperbacks and minis. At the tabletop, wizards help soothe (or feed?) that desire, thanks to their spellbooks. Clerics, paladins and druids are boring to me; they can pray for any spell they want. Warlocks, sorcerers, bards and rangers are too constrained for me; they have a list of known spells, which they can't exceed. But wizards are basically unlimited - they can fill their books with dozens and dozens of spells. The joy of learning or finding (or even designing) a new spell is unparalleled. It excites me to "catch them all", even if there's no chance I'll ever use 90% of the spells in an actual game... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 7073905, member: 30022"] For D&D CRPGs (like Baldur's Gate or Neverwinter Nights), my favorite class is always the rogue. There is one simple reason for this: locks. A locked chest drives me wild. Even if it likely only has a few GP and a moldy cheese inside, I need to get that sucker open. It preys on my mind, and makes me jittery. Unfortunately, most CRPGs destroy some or all the loot inside a chest if you just bash it open. The rogue (or rogue-analog) is the only class that is going to get it open safely. This "locked door" obsession extends to every other CRPG I play. Skyrim? I'll be leveling up my Lockpicking as fast as possible. Knights of the Old Republic? I'll be playing a scoundrel, so that I can open all those security doors and locked bins. Dishonored? I'll be choosing all the powers that allow me to get into locked rooms, before I ever consider something that allows me to kill opponents faster. For tabletop gaming, my favorite class is the wizard... and it's due to another aspect of my obsessive personality. I'm a collector and a hoarder. I'm the kind of person who, if I pick up a few minis or trading cards, I must have them all. It took me many years and a lot of money simply overcoming my addiction to Magic the Gathering... and, in truth, I've simply channeled the energy into other drugs like Kickstarter and trade paperbacks and minis. At the tabletop, wizards help soothe (or feed?) that desire, thanks to their spellbooks. Clerics, paladins and druids are boring to me; they can pray for any spell they want. Warlocks, sorcerers, bards and rangers are too constrained for me; they have a list of known spells, which they can't exceed. But wizards are basically unlimited - they can fill their books with dozens and dozens of spells. The joy of learning or finding (or even designing) a new spell is unparalleled. It excites me to "catch them all", even if there's no chance I'll ever use 90% of the spells in an actual game... :-) [/QUOTE]
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