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Best class for a n00b to play
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<blockquote data-quote="Emirikol" data-source="post: 2513951" data-attributes="member: 10638"><p>On a side-subect of "wouldn't D&D be easier if...", we were discussing which classes to make avaialable to newer players (including those who haven't played for a while).</p><p></p><p>First, I don't think noobs should make their own characters. It may have been true in BD&D to help learn the rules. However, now it just confuses all players and makes them frustrated and not want to play. </p><p></p><p>Second, of all the classes, I think there are only TWO that a noob should be allowed to play:</p><p>Fighter or Sorcerer .. and fighter is looking optional because of the complexity of trying to explain feats to the player.</p><p></p><p>Of the other classes:</p><p>Barbarian-Rage, very liitle role-playing possibility other than "ugh, me kill"</p><p>Bard-Yea right.</p><p>Cleric-Hmm. Turn undead. Spells. Fight. Domains. </p><p>Druid-Yea right.</p><p>Monk-You say that I shouldn't get involved in combat but I'm a really good fighter?</p><p>Paladin-Alignment, turn, heal, what?!?!</p><p>Ranger-I can do what? You need me to do what? Why are you always telling me what to do?</p><p>Rogue-SKILLS. Discretion for stealing. Backstab. Nuff said.</p><p>Wizard-What the hell is this list? Do I have tor ead all this? Metamagic what?!?!</p><p>Psionic - What!?!? another book? What are these PSP's? Why can't I just get 2 per day?</p><p>Hexblade, Healer, etc: What?!?! another book?</p><p>Unearthed Arcana Generic Class: FEATS? SKILLS? What??? How many rules are there to this stupid game? I hate this. Let's go play xbox.</p><p></p><p>Third. What should a noob get to choose? A weapon or two if a fighter. A weapon or two if a Sorcerer and maybe choose between these two spells: do you want to charm people or do you want to blast them with a magic missile? </p><p></p><p>Fourth: Roleplaying: The Noob should immediatley be assigned to another player as some kind of apprentice or cohort or 'relative' of the other character.</p><p></p><p>Last: The DM should make their ability scores LOW and generic. The fewer modifiers the better. Feats should be automatic and not something that they have to calculate in combat: Toughness, save bonuses, and a skill bonus (something they'll never have to use).</p><p></p><p>Thoughts?</p><p></p><p>jh</p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 2513951, member: 10638"] On a side-subect of "wouldn't D&D be easier if...", we were discussing which classes to make avaialable to newer players (including those who haven't played for a while). First, I don't think noobs should make their own characters. It may have been true in BD&D to help learn the rules. However, now it just confuses all players and makes them frustrated and not want to play. Second, of all the classes, I think there are only TWO that a noob should be allowed to play: Fighter or Sorcerer .. and fighter is looking optional because of the complexity of trying to explain feats to the player. Of the other classes: Barbarian-Rage, very liitle role-playing possibility other than "ugh, me kill" Bard-Yea right. Cleric-Hmm. Turn undead. Spells. Fight. Domains. Druid-Yea right. Monk-You say that I shouldn't get involved in combat but I'm a really good fighter? Paladin-Alignment, turn, heal, what?!?! Ranger-I can do what? You need me to do what? Why are you always telling me what to do? Rogue-SKILLS. Discretion for stealing. Backstab. Nuff said. Wizard-What the hell is this list? Do I have tor ead all this? Metamagic what?!?! Psionic - What!?!? another book? What are these PSP's? Why can't I just get 2 per day? Hexblade, Healer, etc: What?!?! another book? Unearthed Arcana Generic Class: FEATS? SKILLS? What??? How many rules are there to this stupid game? I hate this. Let's go play xbox. Third. What should a noob get to choose? A weapon or two if a fighter. A weapon or two if a Sorcerer and maybe choose between these two spells: do you want to charm people or do you want to blast them with a magic missile? Fourth: Roleplaying: The Noob should immediatley be assigned to another player as some kind of apprentice or cohort or 'relative' of the other character. Last: The DM should make their ability scores LOW and generic. The fewer modifiers the better. Feats should be automatic and not something that they have to calculate in combat: Toughness, save bonuses, and a skill bonus (something they'll never have to use). Thoughts? jh .. [/QUOTE]
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