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Best class for a n00b to play
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<blockquote data-quote="Roadkill101" data-source="post: 2515436" data-attributes="member: 30952"><p>I typically use the good old Human Fighter for n00bs. Fighter, is the easiest class to explain because it's rather straight forward and simple in concept. Human for race because it's easy to identify with w/out bothering with a bunch of confusing misconceptions as to what and how Elves, Dwarves and whatnot are like and defined by non-gaming sources (i.e from movies and books, not the game definitions).</p><p>Then I let the player choose a weapon or two, any armor, some equipment and maybe a spell-like power/ability or two, and have them come up with a quick description of the character (height, eye color, hair color and style, manner of dress, etc.). Or maybe I'll give them a pre-generated character and let them make a few modifications. All depending on the n00b in question in either case.</p><p>After that it's time to set 'em loose with an experienced group of gamers (or at least one, to offer them advice and make suggestions from time to time). I let 'em pretty much try and do anything under the sun within reason, and don't worry about using feats or skills, so they can get a feel for the game.</p><p>If said n00b likes the experience, hopefully they'll return, and then the rules and more advanced concepts can be introduced slowly, so the player can learn what's what without bogging them down with an overload of information. This is especially true of 3.X D&D with the skills and feats.</p></blockquote><p></p>
[QUOTE="Roadkill101, post: 2515436, member: 30952"] I typically use the good old Human Fighter for n00bs. Fighter, is the easiest class to explain because it's rather straight forward and simple in concept. Human for race because it's easy to identify with w/out bothering with a bunch of confusing misconceptions as to what and how Elves, Dwarves and whatnot are like and defined by non-gaming sources (i.e from movies and books, not the game definitions). Then I let the player choose a weapon or two, any armor, some equipment and maybe a spell-like power/ability or two, and have them come up with a quick description of the character (height, eye color, hair color and style, manner of dress, etc.). Or maybe I'll give them a pre-generated character and let them make a few modifications. All depending on the n00b in question in either case. After that it's time to set 'em loose with an experienced group of gamers (or at least one, to offer them advice and make suggestions from time to time). I let 'em pretty much try and do anything under the sun within reason, and don't worry about using feats or skills, so they can get a feel for the game. If said n00b likes the experience, hopefully they'll return, and then the rules and more advanced concepts can be introduced slowly, so the player can learn what's what without bogging them down with an overload of information. This is especially true of 3.X D&D with the skills and feats. [/QUOTE]
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