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Best class for a n00b to play
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<blockquote data-quote="AelyaShade" data-source="post: 2515807" data-attributes="member: 24483"><p>I would think that for someone who is completely new to D&D, it would be easier for the DM (GM) to guide the player into a character class that would somewhat reflect some significant trait in that person. Does the new player enjoy hack and slash? Steer them toward one of the fighter classes. Does the new player like the sneakiness and complexity (as well as overall fun factor) of a thief? Same. Does the new player enjoy a supportive role? Ding for cleric. Does the new player enjoy raw power from afar? Any of the magic using classes may be ideal.</p><p></p><p>If the player is somewhat familiar with D&D, then ask him/her what he/she would like to try. To me, there is no better way of learning the game than by starting at ground level, with the DM's (GM's) assistance in rolling the new character and a basic explanation of what that character's role in the group should be.</p><p></p><p>Either way, a little bit of hand holding at this early and precarious stage can make or break a potential D&D addiction for the future. I wholeheartedly recommend the hand holding at this temporary stage.</p><p></p><p>As a side note, though sometimes necessary for demo'ing new games and trying out new settings/rulesets, I can understand the need for pre-genned characters. However, during those sessions, I find myself spending too much time reading and re-reading the pre-genned sheet rather than enjoying the game and the roleplay aspect.</p></blockquote><p></p>
[QUOTE="AelyaShade, post: 2515807, member: 24483"] I would think that for someone who is completely new to D&D, it would be easier for the DM (GM) to guide the player into a character class that would somewhat reflect some significant trait in that person. Does the new player enjoy hack and slash? Steer them toward one of the fighter classes. Does the new player like the sneakiness and complexity (as well as overall fun factor) of a thief? Same. Does the new player enjoy a supportive role? Ding for cleric. Does the new player enjoy raw power from afar? Any of the magic using classes may be ideal. If the player is somewhat familiar with D&D, then ask him/her what he/she would like to try. To me, there is no better way of learning the game than by starting at ground level, with the DM's (GM's) assistance in rolling the new character and a basic explanation of what that character's role in the group should be. Either way, a little bit of hand holding at this early and precarious stage can make or break a potential D&D addiction for the future. I wholeheartedly recommend the hand holding at this temporary stage. As a side note, though sometimes necessary for demo'ing new games and trying out new settings/rulesets, I can understand the need for pre-genned characters. However, during those sessions, I find myself spending too much time reading and re-reading the pre-genned sheet rather than enjoying the game and the roleplay aspect. [/QUOTE]
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