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Best class for a n00b to play
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 2516245" data-attributes="member: 5868"><p>I think you're undersestimating most potential players. </p><p></p><p>* Let them make their own character -- with DM or other player assistance to learn the rules -- so that it will truely be their character. Buy-in is important for enjoyment, and character creation helps a player to understand their options.</p><p></p><p>* Starting level is more important than starting class. If you start at low level, the options are still fairly limited and the player learns to handle more complex options as the characters gain levels. It's only if you jump in at levels above about 4 that the complexity really becomes a burden.</p><p></p><p>* You don't have to use every capabilty of your character optimally right away. The player can explore a character's abilities by testing out a couple at a time during play.</p><p></p><p>* For the new player, a fun experience is more important that strict adherance to rules, or playing the ideal or easiest character.</p><p></p><p>FWIW, I've had several new players -- both new to D&D and new to 3E -- start in my campaign with druids, arguably the most complex character class in the game. They've done fine, and I thikn had more fun because the character was what they wanted to play, rather than what was forced on them because it was "easy".</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 2516245, member: 5868"] I think you're undersestimating most potential players. * Let them make their own character -- with DM or other player assistance to learn the rules -- so that it will truely be their character. Buy-in is important for enjoyment, and character creation helps a player to understand their options. * Starting level is more important than starting class. If you start at low level, the options are still fairly limited and the player learns to handle more complex options as the characters gain levels. It's only if you jump in at levels above about 4 that the complexity really becomes a burden. * You don't have to use every capabilty of your character optimally right away. The player can explore a character's abilities by testing out a couple at a time during play. * For the new player, a fun experience is more important that strict adherance to rules, or playing the ideal or easiest character. FWIW, I've had several new players -- both new to D&D and new to 3E -- start in my campaign with druids, arguably the most complex character class in the game. They've done fine, and I thikn had more fun because the character was what they wanted to play, rather than what was forced on them because it was "easy". [/QUOTE]
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