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Best Class for a new player
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<blockquote data-quote="lukelightning" data-source="post: 2849036" data-attributes="member: 9745"><p>Cleric is a no. The sheer number of spells that clerics have access to are not for the beginner. This, along with turning undead, spontaneous casting, etc. make it quite complicated; moreso than the wizard, as the cleric's role of buffing requires more knowledge of stats, modifiers (what stacks and what doesn't stack) and possbly other classes' roles.</p><p></p><p>Sorcerers are the best bet for PHB spellcasters; I'd swap out the familiar for a bonus feat or something, unless the player wants a kitty cat.</p><p></p><p>Warlocks are good as well, but possibly might not have enough of an "iconic" D&D hero feel.</p><p></p><p>I think a paladin could actually be a good choice; only a few spells, probably won't be turning, straightforward combat, and it's easy for people to understand "I'm a knight of goodness and holiness" for roleplaying. Yeah, there is the danger of them becoming "Lawful stupid" or something, but that might be a good way to introduce alignment.</p><p></p><p>Barbarian is the best "fighter" choice, just be sure to include pre-calculated rage stats and one pre-calculated power-attack (instead of leaving the player to decide..."one point or nine?" at least for the first few encounters). Plus they are easy to roleplay but can still be more than "Krusk Smash!"; just think Conan.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2849036, member: 9745"] Cleric is a no. The sheer number of spells that clerics have access to are not for the beginner. This, along with turning undead, spontaneous casting, etc. make it quite complicated; moreso than the wizard, as the cleric's role of buffing requires more knowledge of stats, modifiers (what stacks and what doesn't stack) and possbly other classes' roles. Sorcerers are the best bet for PHB spellcasters; I'd swap out the familiar for a bonus feat or something, unless the player wants a kitty cat. Warlocks are good as well, but possibly might not have enough of an "iconic" D&D hero feel. I think a paladin could actually be a good choice; only a few spells, probably won't be turning, straightforward combat, and it's easy for people to understand "I'm a knight of goodness and holiness" for roleplaying. Yeah, there is the danger of them becoming "Lawful stupid" or something, but that might be a good way to introduce alignment. Barbarian is the best "fighter" choice, just be sure to include pre-calculated rage stats and one pre-calculated power-attack (instead of leaving the player to decide..."one point or nine?" at least for the first few encounters). Plus they are easy to roleplay but can still be more than "Krusk Smash!"; just think Conan. [/QUOTE]
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