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Best Class for a new player
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<blockquote data-quote="Calico_Jack73" data-source="post: 2852544" data-attributes="member: 14403"><p>In 1e, 2e, and basic D&D I'd have said "Fighter" in an instant. However, in 3.XE the Fighter has the most number of Feats and a new player might be overwhelmed with keeping track of all of their combat options. I chose Barbarian due to the fewer feats and greater number of class abilities that are either "always-on" or always provide the same modifiers so there is less to keep track of. Also, new players hate to see their characters die easily so the d12 helps there too and the Barbarian Rage also helps their character get a fair share of the limelight. One poster mentioned that there is a lot of re-calculation that needs to happen when a Barbarian rages. That is true but the calculation can be done pre-game and the changes can be written down on an index card. When the barbarian rages you just refer to the index card. When he is not, refer to the character sheet.</p><p></p><p>As far as the "Role-Playing" aspect goes anyone who has ever seen Conan the Barbarian or any of the early 80's sword and sorcery movies can instantly get into character. Limit sentances to 2 or 3 words and you are instantly portraying Ahnold in Conan. "Enough Talk!", "We Go!", etc.</p><p></p><p>Paladins are also easy because they have fewer feats and nothing changes while they are playing. As far as the morality issue goes just tell the player "What would Superman do?". The DM can also rule that the new player has a Phlactery of Faithfulness from the start so that whenever the player is about to do something wrong the DM can give him/her a little nudge.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 2852544, member: 14403"] In 1e, 2e, and basic D&D I'd have said "Fighter" in an instant. However, in 3.XE the Fighter has the most number of Feats and a new player might be overwhelmed with keeping track of all of their combat options. I chose Barbarian due to the fewer feats and greater number of class abilities that are either "always-on" or always provide the same modifiers so there is less to keep track of. Also, new players hate to see their characters die easily so the d12 helps there too and the Barbarian Rage also helps their character get a fair share of the limelight. One poster mentioned that there is a lot of re-calculation that needs to happen when a Barbarian rages. That is true but the calculation can be done pre-game and the changes can be written down on an index card. When the barbarian rages you just refer to the index card. When he is not, refer to the character sheet. As far as the "Role-Playing" aspect goes anyone who has ever seen Conan the Barbarian or any of the early 80's sword and sorcery movies can instantly get into character. Limit sentances to 2 or 3 words and you are instantly portraying Ahnold in Conan. "Enough Talk!", "We Go!", etc. Paladins are also easy because they have fewer feats and nothing changes while they are playing. As far as the morality issue goes just tell the player "What would Superman do?". The DM can also rule that the new player has a Phlactery of Faithfulness from the start so that whenever the player is about to do something wrong the DM can give him/her a little nudge. [/QUOTE]
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