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Best Class for a solo player campaign
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<blockquote data-quote="Henry" data-source="post: 1139889" data-attributes="member: 158"><p>No love for my Clerical homies in this thread, I'm tellin' ya! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I was thinking along the lines of the movie's concept, not identically recreating it. The concept of a Church Inquisitor naturally lends itself to putting yourself in countless roleplaying situations that cannot be resolved by force of arms, as well as situations where detection magics and defensive spells are supremely important.</p><p></p><p>Imagine having to root out a mystery within an active monastery's walls, using all of the clerical magics available to you and muscle power if necessary...</p><p></p><p>Then carry the concept to recovering stolen relics for your church, counciling a noble who has recently left the faith (and finding out he is possessed), having to gather the facts and adjudicate a legal dispute, etc.</p><p></p><p>In addition to problems that are run across just in travelling to your next assignment... village being threatened by an ogre, thorp just ran out of drinking water, and the well they are digging uncovered an undead monster, etc.</p><p></p><p>The possibilities are wide open for such a scenario.</p></blockquote><p></p>
[QUOTE="Henry, post: 1139889, member: 158"] No love for my Clerical homies in this thread, I'm tellin' ya! :) I was thinking along the lines of the movie's concept, not identically recreating it. The concept of a Church Inquisitor naturally lends itself to putting yourself in countless roleplaying situations that cannot be resolved by force of arms, as well as situations where detection magics and defensive spells are supremely important. Imagine having to root out a mystery within an active monastery's walls, using all of the clerical magics available to you and muscle power if necessary... Then carry the concept to recovering stolen relics for your church, counciling a noble who has recently left the faith (and finding out he is possessed), having to gather the facts and adjudicate a legal dispute, etc. In addition to problems that are run across just in travelling to your next assignment... village being threatened by an ogre, thorp just ran out of drinking water, and the well they are digging uncovered an undead monster, etc. The possibilities are wide open for such a scenario. [/QUOTE]
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