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*TTRPGs General
Best Class for a solo player campaign
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<blockquote data-quote="Nifft" data-source="post: 1141004" data-attributes="member: 6562"><p>Why the Bard, Cleric and Rogue are NOT the best solo classes -- their powers work best with others.</p><p></p><p>- Rogue: Sneak Attack relies heavily on Flanking or Invisibilty after the surprise round (can't do those things by themselves). Can't heal, can't do magic (except through Use Magic Device).</p><p></p><p>- Cleric: Most powerful spells are buffs. Between the low skill points and low mobility, a targeted Dispel Magic will negate his only trick.</p><p></p><p>- Bard: Better -- good skills, less limited spell list which can be focused on offense or self-defense. In a city, very decent solo PC. Outside a city, lameness ensues.</p><p></p><p></p><p>In comparison:</p><p></p><p>- Ranger: stealthy fighter in city or wilderness. Gains bonuses to damage, detection and social skills vs. specific races -- don't overlook the Bluff and Sense Motive aspect of Favored Enemies. Also, he's a spellcaster with a decent list, if a very limited number of spells per day.</p><p></p><p>- Druid: like Ranger, can live in the wild. Low requirement for equipment, but can make use of some. Great spell selection including self-buff, direct damage, disabling, healing and utility spells -- and with the exception of healing, earlier access to those spells. Also, comes with a little friend who can fill in the Druid's main weakness -- melee strength.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1141004, member: 6562"] Why the Bard, Cleric and Rogue are NOT the best solo classes -- their powers work best with others. - Rogue: Sneak Attack relies heavily on Flanking or Invisibilty after the surprise round (can't do those things by themselves). Can't heal, can't do magic (except through Use Magic Device). - Cleric: Most powerful spells are buffs. Between the low skill points and low mobility, a targeted Dispel Magic will negate his only trick. - Bard: Better -- good skills, less limited spell list which can be focused on offense or self-defense. In a city, very decent solo PC. Outside a city, lameness ensues. In comparison: - Ranger: stealthy fighter in city or wilderness. Gains bonuses to damage, detection and social skills vs. specific races -- don't overlook the Bluff and Sense Motive aspect of Favored Enemies. Also, he's a spellcaster with a decent list, if a very limited number of spells per day. - Druid: like Ranger, can live in the wild. Low requirement for equipment, but can make use of some. Great spell selection including self-buff, direct damage, disabling, healing and utility spells -- and with the exception of healing, earlier access to those spells. Also, comes with a little friend who can fill in the Druid's main weakness -- melee strength. -- N [/QUOTE]
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