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*Pathfinder & Starfinder
Best class/role for solo play
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<blockquote data-quote="Rechan" data-source="post: 4211761" data-attributes="member: 54846"><p>I do think Controllers are fine if it's mainly against minions and other controllers. A wizard duel from across the room sounds good (Though it turns into a "get cover and fire" type fight real fast). </p><p></p><p>You know, one thing I think would really benefit Wizards/Warlocks is the ol' "Powers' Tug of War", where two people are shooting energy at one another, and it's going one way, or the other. Doing something like that could be quite exciting - duelling Arcane rolls perhaps.</p><p></p><p>Leaders seem to suffer the most, given their abilities are focused on complimenting others (even the cleric's seems to be giving other people bonuses when you hit), along with some of the paladin's abilities (Take a hit for someone, give someone AC, etc).</p><p></p><p>One suggestion that has been proposed elsewhere is to give a striker or a controller a Pet. Something like an animal companion that can play defender for them. I imagine a Leader could even benefit from that. It would also give the rogue some opportunities for OAs. </p><p></p><p>I think that giving a Defender someone to Defend (a helpless NPC) or a place is a GREAT idea, too.</p><p></p><p>But yes - it depends on the style. A wizard-solo game would likely involve mysteries and moving through a wizard's world. Striker or Leader may involve more politics, intrigue, or stealth. And a defender is going to be more the combat stuff.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4211761, member: 54846"] I do think Controllers are fine if it's mainly against minions and other controllers. A wizard duel from across the room sounds good (Though it turns into a "get cover and fire" type fight real fast). You know, one thing I think would really benefit Wizards/Warlocks is the ol' "Powers' Tug of War", where two people are shooting energy at one another, and it's going one way, or the other. Doing something like that could be quite exciting - duelling Arcane rolls perhaps. Leaders seem to suffer the most, given their abilities are focused on complimenting others (even the cleric's seems to be giving other people bonuses when you hit), along with some of the paladin's abilities (Take a hit for someone, give someone AC, etc). One suggestion that has been proposed elsewhere is to give a striker or a controller a Pet. Something like an animal companion that can play defender for them. I imagine a Leader could even benefit from that. It would also give the rogue some opportunities for OAs. I think that giving a Defender someone to Defend (a helpless NPC) or a place is a GREAT idea, too. But yes - it depends on the style. A wizard-solo game would likely involve mysteries and moving through a wizard's world. Striker or Leader may involve more politics, intrigue, or stealth. And a defender is going to be more the combat stuff. [/QUOTE]
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