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<blockquote data-quote="TerraDave" data-source="post: 8539002" data-attributes="member: 22260"><p>You have a base of operations and go back and forth. City of Greyhawk, Dungeon of Greyhawk. This is combined with strategic play and growing magical resources, used strategically. And the occasional camping. </p><p></p><p>For less mega-dungeons there may also be special features. Castle Amber has a built in recovery mechanic. Hidden Shrine of Tamochan has poison gas that puts the players on a clock to not linger. White Plume may trap the characters' inside. Lost City has friendly factions, Temple of Elemental Evil less friendly factions, but these can all aid the party.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 8539002, member: 22260"] You have a base of operations and go back and forth. City of Greyhawk, Dungeon of Greyhawk. This is combined with strategic play and growing magical resources, used strategically. And the occasional camping. For less mega-dungeons there may also be special features. Castle Amber has a built in recovery mechanic. Hidden Shrine of Tamochan has poison gas that puts the players on a clock to not linger. White Plume may trap the characters' inside. Lost City has friendly factions, Temple of Elemental Evil less friendly factions, but these can all aid the party. [/QUOTE]
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