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Best core race for a ranged fighter
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<blockquote data-quote="Gez" data-source="post: 100156" data-attributes="member: 1328"><p>Yeah, the halfling also. I won't make comments as long as the ones for the melee fighter.</p><p></p><p>Dwarf: actually, a better choice than one would expect. No bonus to Dex, but the slow speed drawback is nearly cancelled when making ranged combat. And giants can hurl rocks as ranged combat. </p><p></p><p>Elf: +1 from Dex, low-light vision. No special bonus to archery or other ranged combat, since the automatic bow proficiency is redundant with the base fighter proficiencies.</p><p></p><p>Gnome: +1 from size, +1 against common foes, low-light vision. In FR, access to firearms. Drawbacks: short bow or light crossbow only, no bonus to Dex.</p><p></p><p>Half-Elf: duh, not really any more interesting than the half-elf melee fighter. Only asset, low-light vision is interesting for ranged combat. But go bard or rogue if you want half-elf.</p><p></p><p>Half-Orc: a good choice for melee, a poor one for distance. Except with mighty bows, the half-orc's Strength is going to be near useless, and Darkvision, so lovely for close combat, is not really interesting in ranged combat. Low-light vision would be better.</p><p></p><p>Halfling. +1 from size, +1 from Dex, +1 with thrown weapons. Drawbacks: short bow or lightcrossbow (less damage or less attack than longbow), poor sight.</p><p></p><p>Human: exactly the same assets and drawback as for the melee fighter.</p><p></p><p>So, Dwarf, Elf, Halfling and Human are valid choices for ranged combat.</p></blockquote><p></p>
[QUOTE="Gez, post: 100156, member: 1328"] Yeah, the halfling also. I won't make comments as long as the ones for the melee fighter. Dwarf: actually, a better choice than one would expect. No bonus to Dex, but the slow speed drawback is nearly cancelled when making ranged combat. And giants can hurl rocks as ranged combat. Elf: +1 from Dex, low-light vision. No special bonus to archery or other ranged combat, since the automatic bow proficiency is redundant with the base fighter proficiencies. Gnome: +1 from size, +1 against common foes, low-light vision. In FR, access to firearms. Drawbacks: short bow or light crossbow only, no bonus to Dex. Half-Elf: duh, not really any more interesting than the half-elf melee fighter. Only asset, low-light vision is interesting for ranged combat. But go bard or rogue if you want half-elf. Half-Orc: a good choice for melee, a poor one for distance. Except with mighty bows, the half-orc's Strength is going to be near useless, and Darkvision, so lovely for close combat, is not really interesting in ranged combat. Low-light vision would be better. Halfling. +1 from size, +1 from Dex, +1 with thrown weapons. Drawbacks: short bow or lightcrossbow (less damage or less attack than longbow), poor sight. Human: exactly the same assets and drawback as for the melee fighter. So, Dwarf, Elf, Halfling and Human are valid choices for ranged combat. [/QUOTE]
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