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Best core race for a ranged fighter
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<blockquote data-quote="Elder-Basilisk" data-source="post: 100158" data-attributes="member: 3146"><p>I would say elf.</p><p></p><p>Elves gain +2 to dex and have low-light vision. The -2 con hurts them but a ranged fighter can live with a 12 con. After all, they shouldn't end up in melee where the bad guys tend to dish out the really heavy duty damage. The elven bonus to saves vs. enchantments also helps to shore up the fighter's weakness in will-saves.</p><p></p><p>Close seconds are humans and dwarves. </p><p></p><p>Humans gain a bonus feat which is very very useful at low levels (the only way I know of to get point blank shot, rapid shot, and precise shot with a longbow or composite longbow at first level is to be human).</p><p></p><p>Dwarves have darkvision which is even more essential in ranged combat than in melee (in melee, torchlight will illumine your foes or at the worst you can use blindfighting).</p><p></p><p>I personally don't think that halflings make very good ranged fighters (unless they're fighter/rogues relying on sneak attack damage). Their small size prevents them from using mighty composite longbows and thus keeps them from every gaining more than a +2 strength bonus to damage. The strength penalty and the d6 damage die make this even worse.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 100158, member: 3146"] I would say elf. Elves gain +2 to dex and have low-light vision. The -2 con hurts them but a ranged fighter can live with a 12 con. After all, they shouldn't end up in melee where the bad guys tend to dish out the really heavy duty damage. The elven bonus to saves vs. enchantments also helps to shore up the fighter's weakness in will-saves. Close seconds are humans and dwarves. Humans gain a bonus feat which is very very useful at low levels (the only way I know of to get point blank shot, rapid shot, and precise shot with a longbow or composite longbow at first level is to be human). Dwarves have darkvision which is even more essential in ranged combat than in melee (in melee, torchlight will illumine your foes or at the worst you can use blindfighting). I personally don't think that halflings make very good ranged fighters (unless they're fighter/rogues relying on sneak attack damage). Their small size prevents them from using mighty composite longbows and thus keeps them from every gaining more than a +2 strength bonus to damage. The strength penalty and the d6 damage die make this even worse. [/QUOTE]
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