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Community
General Tabletop Discussion
*Pathfinder & Starfinder
best core spells by level arcane and evil clerics?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1494770" data-attributes="member: 3146"><p>Well, getting what you want wouldn't exactly help you. The ideal spell list for a Wizard/Cleric/True Necromancer is very different from the ideal spell list for a wizard 14 or a cleric 14. With any multiclass spellcaster, the spell list has to be chosen so as to take advantage of any multi-classing synergies and to avoid the multiclassing weaknesses.</p><p></p><p>So, for instance, the True Necromancer can IIRC stack caster levels for cleric and wizard levels to determine his caster level for either arcane or divine necromancy spells. He also can summon undead. So I would imagine that those would be a good place to start.</p><p></p><p>As a wizard, ray of enfeeblement and vampiric touch become very good choices since he will have a much higher caster level for them than for non-necromancy wizard spells and they take advantage of that caster level. Ray of Exhaustion might also be a good choice if only because it's nasty when stacked with ray of enfeeblement and he probably has greater spell focus: necromancy. Spectral Hand will also be an important spell for this character since it will enable him to deliver touch spells (like vampiric touch, Inflict X wounds, and bestow curse) at range.</p><p></p><p>As a cleric, Inflict X wounds are good since he can deliver them at range with Spectral Hand. Ditto for Bestow Curse. Blindness/Deafness is good too since it's necromancy and he'll have the spell focus feats. Since he's likely hanging around undead, mass inflict spells will let him heal his allies and harm his foes at the same time. And, since they're necromancies, he'll get some milage out of stacking his caster levels. Harm is good by the same logic (though it's too high level to deliver through the spectral hand). And Slay Living isn't a bad choice either since he may well end up at close range and already has the spell focus feats for necromancy. Were he one level higher, Destruction would be good for the same reason. Heal is also a pretty good choice since he may need it for himself and it's a good way to get rid of his summoned undead when they turn on him. For similar reasons, he might want to pack a Hide From Undead spell. And, last but not least, Blade Barrier and Wall of Stone could be useful for dividing up his enemies and keeping them from coordinating their attacks on him--something which he may need to be concerned about since True Necromancers tend to be loners.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1494770, member: 3146"] Well, getting what you want wouldn't exactly help you. The ideal spell list for a Wizard/Cleric/True Necromancer is very different from the ideal spell list for a wizard 14 or a cleric 14. With any multiclass spellcaster, the spell list has to be chosen so as to take advantage of any multi-classing synergies and to avoid the multiclassing weaknesses. So, for instance, the True Necromancer can IIRC stack caster levels for cleric and wizard levels to determine his caster level for either arcane or divine necromancy spells. He also can summon undead. So I would imagine that those would be a good place to start. As a wizard, ray of enfeeblement and vampiric touch become very good choices since he will have a much higher caster level for them than for non-necromancy wizard spells and they take advantage of that caster level. Ray of Exhaustion might also be a good choice if only because it's nasty when stacked with ray of enfeeblement and he probably has greater spell focus: necromancy. Spectral Hand will also be an important spell for this character since it will enable him to deliver touch spells (like vampiric touch, Inflict X wounds, and bestow curse) at range. As a cleric, Inflict X wounds are good since he can deliver them at range with Spectral Hand. Ditto for Bestow Curse. Blindness/Deafness is good too since it's necromancy and he'll have the spell focus feats. Since he's likely hanging around undead, mass inflict spells will let him heal his allies and harm his foes at the same time. And, since they're necromancies, he'll get some milage out of stacking his caster levels. Harm is good by the same logic (though it's too high level to deliver through the spectral hand). And Slay Living isn't a bad choice either since he may well end up at close range and already has the spell focus feats for necromancy. Were he one level higher, Destruction would be good for the same reason. Heal is also a pretty good choice since he may need it for himself and it's a good way to get rid of his summoned undead when they turn on him. For similar reasons, he might want to pack a Hide From Undead spell. And, last but not least, Blade Barrier and Wall of Stone could be useful for dividing up his enemies and keeping them from coordinating their attacks on him--something which he may need to be concerned about since True Necromancers tend to be loners. [/QUOTE]
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best core spells by level arcane and evil clerics?
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