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Best crafting rules?
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<blockquote data-quote="aramis erak" data-source="post: 9392016" data-attributes="member: 6779310"><p>The ones I've liked best are those in FFG Star Wars (specifically, in <em><u>AoR: Fully Operational</u></em> and <em><u>EotE: Special Modifications</u></em>... but those are not really crafting so much as modding.</p><p></p><p><em><u>Traveller 5</u></em> (T5) has the most comprehensive, but I find it infuriatingly obtuse. </p><p><em><u>Traveller: The New Era</u></em> (TTNE) and <em><u>Marc Miller's Traveller</u></em> (T4) have <em><u>Fire, Fusion & Steel</u></em> (FF&S), which covers weapons, armor, and vehicles (including spacecraft), but has a hefty bit of clunkiness and excess detail.</p><p><em><u>GURPS Vehicles</u></em> is focused on just vehicles. </p><p><em><u>CORPS</u></em> we get <em><u>CORPS VDS</u></em> which is again just vehicles, but its native weapon design is <em><u>3G³ Guns Guns Guns</u></em>, all three by Greg Porter. They're consistent. Technically, 3G³ is for Timelords, but the CORPS conversions are very simple; it's got conversions to a lot else, too.</p><p><em><u>Mekton Zeta</u></em> with <em><u>Mekton Zeta Plus</u></em> is very comprehensive, but not as much as T5; it's not as real world grounded as 3G³, FF&S nor G:V. While anime focused, MZ is capable of being used for most genres. It uses the same task mechanics and attributes as <em><u>Cyberpunk</u></em>. (Which CP? 2013, 2020, v3, and Red.)</p><p></p><p></p><p>For fantasy... they all suck. The best of the lot IME is D&D 3e. And that's only because it's simple.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9392016, member: 6779310"] The ones I've liked best are those in FFG Star Wars (specifically, in [I][U]AoR: Fully Operational[/U][/I] and [I][U]EotE: Special Modifications[/U][/I]... but those are not really crafting so much as modding. [I][U]Traveller 5[/U][/I] (T5) has the most comprehensive, but I find it infuriatingly obtuse. [I][U]Traveller: The New Era[/U][/I] (TTNE) and [I][U]Marc Miller's Traveller[/U][/I] (T4) have [I][U]Fire, Fusion & Steel[/U][/I] (FF&S), which covers weapons, armor, and vehicles (including spacecraft), but has a hefty bit of clunkiness and excess detail. [I][U]GURPS Vehicles[/U][/I] is focused on just vehicles. [I][U]CORPS[/U][/I] we get [I][U]CORPS VDS[/U][/I] which is again just vehicles, but its native weapon design is [I][U]3G³ Guns Guns Guns[/U][/I], all three by Greg Porter. They're consistent. Technically, 3G³ is for Timelords, but the CORPS conversions are very simple; it's got conversions to a lot else, too. [I][U]Mekton Zeta[/U][/I] with [I][U]Mekton Zeta Plus[/U][/I] is very comprehensive, but not as much as T5; it's not as real world grounded as 3G³, FF&S nor G:V. While anime focused, MZ is capable of being used for most genres. It uses the same task mechanics and attributes as [I][U]Cyberpunk[/U][/I]. (Which CP? 2013, 2020, v3, and Red.) For fantasy... they all suck. The best of the lot IME is D&D 3e. And that's only because it's simple. [/QUOTE]
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