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Best crafting rules?
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<blockquote data-quote="GMMichael" data-source="post: 9392638" data-attributes="member: 6685730"><p>Computer games are way better. There's no arguing about that, because they automate all the aspects (especially the boring ones) of crafting. And sometimes you get a cool animation of a character working a forge.</p><p></p><p>Modos RPG uses a skill/roll for crafting, called "craftsman" no less, with the GM deciding how much difficulty the PC faces (hopefully for factors like tools, raw materials, and time allowed). </p><p></p><p>The GM can also set up an extended conflict for crafting, that could require multiple PCs to roll Pros (successes) and Progress. In the case of magic item crafting (is that what OP was getting at?), the wizard could make enchantment rolls, the thief could roll for security, the bard could roll for finding bargains on materials, and the ranger could roll for staff whittling. Rolling Cons would indicate problems (adventures!) along the way, and the number of rolls before reaching max progress would tell the GM about how long the whole process takes.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9392638, member: 6685730"] Computer games are way better. There's no arguing about that, because they automate all the aspects (especially the boring ones) of crafting. And sometimes you get a cool animation of a character working a forge. Modos RPG uses a skill/roll for crafting, called "craftsman" no less, with the GM deciding how much difficulty the PC faces (hopefully for factors like tools, raw materials, and time allowed). The GM can also set up an extended conflict for crafting, that could require multiple PCs to roll Pros (successes) and Progress. In the case of magic item crafting (is that what OP was getting at?), the wizard could make enchantment rolls, the thief could roll for security, the bard could roll for finding bargains on materials, and the ranger could roll for staff whittling. Rolling Cons would indicate problems (adventures!) along the way, and the number of rolls before reaching max progress would tell the GM about how long the whole process takes. [/QUOTE]
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