Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Best crafting rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Micah Sweet" data-source="post: 9395818" data-attributes="member: 6747251"><p>Ok. Level Up uses an expanded version of the artisan tools rules as its base. The Artisan's Tools and Profession Checks table (Adventurer's Guide page 338) lists each tool (expanded from the PH), the material and amount each tool needs to produce items, the time is takes to make an item, and the value of the item made based on the DC of the profession check made with the tools.</p><p></p><p>This is for making trade goods. The armor table (AG 319-320) explains what artisan's tools are need to repair armor, and the DC to do so, and the Materials table (AG 322-323) lists different materials by weight and cost multipliers, any properties it might have, and repairability (DC to repair and tools needed).</p><p></p><p>For actually crafting items of use we go to Downtime activities (AG 426). Crafting is a downtime activity that requires time and materials that vary based on what you want you want to craft, what materials you are using, and what quality of item you want to end up with when you're done. For weapons and armor (including shields), there are several enhancements that can be used when crafting to modify and enhance, for additional money and/or time (and possibly a higher check).Relevant tables in the same section provide the needed information. With Level Up's Engineering skill (which also covers technology depending on the setting), these rules can be used for large projects like buildings, vehicles, siege weaponry, and more.</p><p></p><p>From Mage Hand Press's Complete craftsman I draw the Craftsman class, which I have modified to fit better with these rules and which generally makes a lot of these checks either easier or take less time or money. The class also provides easier access to rare weapons and armor (as per the equipment chapter in the AG) as well as a lot more optional enhancements to be added to these items.</p><p></p><p>Level Up's recently Kickstarted Voidrunner's Codex expands these rules to cover futuristic items, including space ships.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9395818, member: 6747251"] Ok. Level Up uses an expanded version of the artisan tools rules as its base. The Artisan's Tools and Profession Checks table (Adventurer's Guide page 338) lists each tool (expanded from the PH), the material and amount each tool needs to produce items, the time is takes to make an item, and the value of the item made based on the DC of the profession check made with the tools. This is for making trade goods. The armor table (AG 319-320) explains what artisan's tools are need to repair armor, and the DC to do so, and the Materials table (AG 322-323) lists different materials by weight and cost multipliers, any properties it might have, and repairability (DC to repair and tools needed). For actually crafting items of use we go to Downtime activities (AG 426). Crafting is a downtime activity that requires time and materials that vary based on what you want you want to craft, what materials you are using, and what quality of item you want to end up with when you're done. For weapons and armor (including shields), there are several enhancements that can be used when crafting to modify and enhance, for additional money and/or time (and possibly a higher check).Relevant tables in the same section provide the needed information. With Level Up's Engineering skill (which also covers technology depending on the setting), these rules can be used for large projects like buildings, vehicles, siege weaponry, and more. From Mage Hand Press's Complete craftsman I draw the Craftsman class, which I have modified to fit better with these rules and which generally makes a lot of these checks either easier or take less time or money. The class also provides easier access to rare weapons and armor (as per the equipment chapter in the AG) as well as a lot more optional enhancements to be added to these items. Level Up's recently Kickstarted Voidrunner's Codex expands these rules to cover futuristic items, including space ships. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Best crafting rules?
Top