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Best creative use of an obscure or "weak" spell?
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<blockquote data-quote="roguerouge" data-source="post: 4222303" data-attributes="member: 13855"><p>This is more of a creative use of the leadership feat, but it involves teleport. In one high-level campaign, my rogue/sorcerer had the leadership feat and access to teleport. He set his minions, dwarves, to mining iron and making weapons under the guidance of his cleric cohort. Once that was going, he teleported to another party member's nation to speak with him. My character told him that he wanted an exclusive contract on iron with his nation at very reasonable terms. Being NG, the party member refused the sweetheart deal. My rogue/sorcerer then threatened to start giving away weapons for free in his nation until he got his contract. He had all these ordinary weapons that were worthless to him and more spell slots than he knew what to do with. </p><p></p><p>When the party member argued that was illegal, my character said, "What? You're going to outlaw gift-giving?"</p><p></p><p>Once we had to use transmute rock to mud to slide that same party member's castle off the side of a cliff, because it was occupied by powerful hostile baddies.</p><p></p><p>In 2e, create water created an absurd amount of water, so we would manifest it above villain's heads for temporary stun/humiliation effects. Our DM, who rewarded creative thinking, would have adventures where that low-level spell would save our bacon a couple of times a year.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4222303, member: 13855"] This is more of a creative use of the leadership feat, but it involves teleport. In one high-level campaign, my rogue/sorcerer had the leadership feat and access to teleport. He set his minions, dwarves, to mining iron and making weapons under the guidance of his cleric cohort. Once that was going, he teleported to another party member's nation to speak with him. My character told him that he wanted an exclusive contract on iron with his nation at very reasonable terms. Being NG, the party member refused the sweetheart deal. My rogue/sorcerer then threatened to start giving away weapons for free in his nation until he got his contract. He had all these ordinary weapons that were worthless to him and more spell slots than he knew what to do with. When the party member argued that was illegal, my character said, "What? You're going to outlaw gift-giving?" Once we had to use transmute rock to mud to slide that same party member's castle off the side of a cliff, because it was occupied by powerful hostile baddies. In 2e, create water created an absurd amount of water, so we would manifest it above villain's heads for temporary stun/humiliation effects. Our DM, who rewarded creative thinking, would have adventures where that low-level spell would save our bacon a couple of times a year. [/QUOTE]
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