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Best D&D 5e alternate ruleset?
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<blockquote data-quote="Quickleaf" data-source="post: 9415515" data-attributes="member: 20323"><p>I was already slowly transitioning away from WotC 5e, but the fiascos certainly hastened it. Mostly I’ve been exploring OSR adjacent games like Beyond the Wall, OSE, Freebooters on the Frontier (PbtA-ish), OSRIC (1st edition)… I also played PF2e. I will run a Dungeon Crawl Classics one-shot this year & will be playing in a Dolmenwood game ( OSE with tweaks).</p><p></p><p>Mainly I’ve been looking at stuff where combat isn’t “The Greater of Equals” eating lots of pages and lots of game time & other interesting pillars of play I’d like to delve into aren’t reduced to a simple die roll.</p><p></p><p>What I liked from the games above…</p><p></p><p>Beyond the Wall — Superb connective tissue between PC-PC, PC-scenario, scenario-scenario, PC-village thanks to the playbook and scenario pack design.</p><p></p><p>OSE — Very fast combat (almost too simple for “what buttons can I smash” players) and clear concise procedures in other parts of game…though it doesn’t solve the “drag” potential in hex crawls… hoping Dolmenwood’s flavor, depth, and approach improve this!</p><p></p><p>Freebooters on the Frontier (playtest) — FotF benefits from the universality of the PbtA system but grounds it with greaaaat procedures that are like a smaller version of the Kevin Crawford (Worlds Without Number) level of procedural detail. </p><p></p><p>OSRIC / 1e — There are some hidden gems of non-combat rules both within OSRIC and in 1st Ed that didn’t make the transition… escape/evasion and chases are pretty cool, so is the siege and jousting stuff… i liked the modular plug-and-play rules modules.</p><p></p><p>PF2e — Very sleek 4e style game, I liked the clarity of the 3-action economy and the sort of swashbuckling feel you can get with movement in the game. However I’m moving away from added complexity in combat - swimming against the current of modern D&D - so it’s not my cuppa.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9415515, member: 20323"] I was already slowly transitioning away from WotC 5e, but the fiascos certainly hastened it. Mostly I’ve been exploring OSR adjacent games like Beyond the Wall, OSE, Freebooters on the Frontier (PbtA-ish), OSRIC (1st edition)… I also played PF2e. I will run a Dungeon Crawl Classics one-shot this year & will be playing in a Dolmenwood game ( OSE with tweaks). Mainly I’ve been looking at stuff where combat isn’t “The Greater of Equals” eating lots of pages and lots of game time & other interesting pillars of play I’d like to delve into aren’t reduced to a simple die roll. What I liked from the games above… Beyond the Wall — Superb connective tissue between PC-PC, PC-scenario, scenario-scenario, PC-village thanks to the playbook and scenario pack design. OSE — Very fast combat (almost too simple for “what buttons can I smash” players) and clear concise procedures in other parts of game…though it doesn’t solve the “drag” potential in hex crawls… hoping Dolmenwood’s flavor, depth, and approach improve this! Freebooters on the Frontier (playtest) — FotF benefits from the universality of the PbtA system but grounds it with greaaaat procedures that are like a smaller version of the Kevin Crawford (Worlds Without Number) level of procedural detail. OSRIC / 1e — There are some hidden gems of non-combat rules both within OSRIC and in 1st Ed that didn’t make the transition… escape/evasion and chases are pretty cool, so is the siege and jousting stuff… i liked the modular plug-and-play rules modules. PF2e — Very sleek 4e style game, I liked the clarity of the 3-action economy and the sort of swashbuckling feel you can get with movement in the game. However I’m moving away from added complexity in combat - swimming against the current of modern D&D - so it’s not my cuppa. [/QUOTE]
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