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<blockquote data-quote="Fedifensor" data-source="post: 4403997" data-attributes="member: 7289"><p><strong>* Against the Giants (G1/G2/G3)</strong> - it feels like cheating, since it's actually three modules, but there is enough of a link between the three to justify it. One of my favorite D&D memories is the epic fight in the center room of the Hill Giant keep, where we barely survived.</p><p><strong>* The Lost Island of Castanamir (C3)</strong> - A wonderful module. Loved the room portals, which made things very interesting for the party. The Gingwatzim were also a nice addition that added a lot of flavor, particular the naranzim.</p><p><strong>* The Gauntlet (UK3)</strong> - Technically, this should also include The Sentinel (UK2) because the modules were a single story in two parts. Defending the keep against an entire attacking force (including a giant!) was very, very cool, and the final encounter was well done.</p><p><strong>* Treasure Hunt (N4)</strong> - 0-level characters trapped on an island trying to escape, reaching 1st level in the process. Written by Aaron Allston (who has moved on to bigger and better-paying gigs), this was very well done.</p><p><strong>* The Hall of the Rainbow Mage (Necromancer Games G3)</strong> - Perhaps the pinnacle of "3rd edition adventures, 1st edition feel". I DM'd this module instead of playing it, but I think both the players and myself had a lot of fun.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4403997, member: 7289"] [B]* Against the Giants (G1/G2/G3)[/B] - it feels like cheating, since it's actually three modules, but there is enough of a link between the three to justify it. One of my favorite D&D memories is the epic fight in the center room of the Hill Giant keep, where we barely survived. [B]* The Lost Island of Castanamir (C3)[/B] - A wonderful module. Loved the room portals, which made things very interesting for the party. The Gingwatzim were also a nice addition that added a lot of flavor, particular the naranzim. [B]* The Gauntlet (UK3)[/B] - Technically, this should also include The Sentinel (UK2) because the modules were a single story in two parts. Defending the keep against an entire attacking force (including a giant!) was very, very cool, and the final encounter was well done. [B]* Treasure Hunt (N4)[/B] - 0-level characters trapped on an island trying to escape, reaching 1st level in the process. Written by Aaron Allston (who has moved on to bigger and better-paying gigs), this was very well done. [B]* The Hall of the Rainbow Mage (Necromancer Games G3)[/B] - Perhaps the pinnacle of "3rd edition adventures, 1st edition feel". I DM'd this module instead of playing it, but I think both the players and myself had a lot of fun. [/QUOTE]
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