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<blockquote data-quote="Freakohollik" data-source="post: 4405630" data-attributes="member: 43938"><p><strong>Tomb of Horrors</strong></p><p>My favorite. I loved this one on my first reading. I finally got to run it recently and it was great fun. Characters die frequently, but we knew this going in, so I just let them instantly return to life. Going in with that kind of attitude is essential to enjoying this one.</p><p></p><p><strong>Maure Castle / Mordenkainen's Fantastic Adventure</strong></p><p>Now this one I was a player in. We did the 3.5e update with a really small group and had a blast. Huge place with tons of fun rooms, encounters, exploration, etc. All that classic 1e adventure style greatness. Sure its a dungeon crawl all the way, but thats what I like.</p><p></p><p><strong>Ravenloft</strong></p><p>I ran the 3.5e update of this. Best part is exploring a spooky castle and fighting Strahd. As a vampire, he can escape every fight, and as a wizard and master of the castle, he provides for so many great encounters. There is just so much stuff you can do with him. Then you can keep reusing him. It's giving the DM the power to put in an exciting BBEG fight whenever he wants. Brilliant.</p><p></p><p><strong>Forge of Fury</strong></p><p>I've only read this one, so I don't have too much to say. Plays at a good level range for 3.5e and the encounters look like a lot of fun.</p><p></p><p><strong>Gates of Firestorm Peak</strong></p><p>I'm currently converting this one to 4e. It should be a lot of fun. My only worry is that it won't be able to sustain itself for how long it is.</p><p></p><p></p><p>As far as this old adventure style vs new adventure style goes, I'm clearly in the old style group. There is much more focus on exploration and being cautious, whereas in the newer adventures, you follow a straight line, win every fight and you're done. The good 1e adventures really make you think about what you're doing, where you're going, and plan ahead. And I'm sure this isn't nostalgia because I started with 3.5e.</p><p>For the complaints about monster details, thats really nonsense to me. Monster ecology is something that the players don't need to know about, and never find out about. A monster is on stage for very little time. I don't care what it eats, why its here, and so on. This is a big thing that bugs me in the Paizo adventures. They're all really interested on telling you every monster's life story. Thats a total waste of space. That information is not relevant to the players or the DM.</p><p></p><p>On other choices I've seen</p><p></p><p><strong>Temple of Elemental Evil:</strong> To all the people that picked this, did you finish it? This adventure has some good stuff, but its just so long that I don't think it would be able to sustain itself.</p><p></p><p><strong>The Whispering Cairn:</strong> This adventure I like a lot. I ran it and we had good fun with it. The dungeon is good, but the real fun comes when you travel back to town and to the observatory. I also liked the The Three Faces of Evil, but I never played/ran it.</p><p></p><p><strong>Rise of the Runelords:</strong> I played through the first 3 adventures in this path, and they are quite poor. The things I see people praise these adventures for make me wonder if we were playing the same adventures. Whatever overarching plot was going on was completely hidden from the PCs. Uninteresting encounters/locals. Painful amounts of description on every monster. Plot that strings the PCs along. Towards the end of the 3rd adventure a pixie shows up and makes the PCs go to a dungeon on a fetch quest for her powerful wizard master. We all started making Forest Oracle jokes when this happened. After that we gave up on this AP.</p><p></p><p><strong>Sunless Citadel:</strong> A good adventure, a little too linear, but otherwise very good. I would have put it on my list if Forge of Fury wasn't a bit better.</p><p></p><p><strong>Whispers of the Vampire's Blade:</strong> I'd like to give this one an honorable mention. It didn't have any exploration, and was way too linear, but it has some really great big encounters in it that make the whole adventure.</p></blockquote><p></p>
[QUOTE="Freakohollik, post: 4405630, member: 43938"] [B]Tomb of Horrors[/B] My favorite. I loved this one on my first reading. I finally got to run it recently and it was great fun. Characters die frequently, but we knew this going in, so I just let them instantly return to life. Going in with that kind of attitude is essential to enjoying this one. [B]Maure Castle / Mordenkainen's Fantastic Adventure[/B] Now this one I was a player in. We did the 3.5e update with a really small group and had a blast. Huge place with tons of fun rooms, encounters, exploration, etc. All that classic 1e adventure style greatness. Sure its a dungeon crawl all the way, but thats what I like. [B]Ravenloft[/B] I ran the 3.5e update of this. Best part is exploring a spooky castle and fighting Strahd. As a vampire, he can escape every fight, and as a wizard and master of the castle, he provides for so many great encounters. There is just so much stuff you can do with him. Then you can keep reusing him. It's giving the DM the power to put in an exciting BBEG fight whenever he wants. Brilliant. [B]Forge of Fury[/B] I've only read this one, so I don't have too much to say. Plays at a good level range for 3.5e and the encounters look like a lot of fun. [B]Gates of Firestorm Peak[/B] I'm currently converting this one to 4e. It should be a lot of fun. My only worry is that it won't be able to sustain itself for how long it is. As far as this old adventure style vs new adventure style goes, I'm clearly in the old style group. There is much more focus on exploration and being cautious, whereas in the newer adventures, you follow a straight line, win every fight and you're done. The good 1e adventures really make you think about what you're doing, where you're going, and plan ahead. And I'm sure this isn't nostalgia because I started with 3.5e. For the complaints about monster details, thats really nonsense to me. Monster ecology is something that the players don't need to know about, and never find out about. A monster is on stage for very little time. I don't care what it eats, why its here, and so on. This is a big thing that bugs me in the Paizo adventures. They're all really interested on telling you every monster's life story. Thats a total waste of space. That information is not relevant to the players or the DM. On other choices I've seen [B]Temple of Elemental Evil:[/B] To all the people that picked this, did you finish it? This adventure has some good stuff, but its just so long that I don't think it would be able to sustain itself. [B]The Whispering Cairn:[/B] This adventure I like a lot. I ran it and we had good fun with it. The dungeon is good, but the real fun comes when you travel back to town and to the observatory. I also liked the The Three Faces of Evil, but I never played/ran it. [B]Rise of the Runelords:[/B] I played through the first 3 adventures in this path, and they are quite poor. The things I see people praise these adventures for make me wonder if we were playing the same adventures. Whatever overarching plot was going on was completely hidden from the PCs. Uninteresting encounters/locals. Painful amounts of description on every monster. Plot that strings the PCs along. Towards the end of the 3rd adventure a pixie shows up and makes the PCs go to a dungeon on a fetch quest for her powerful wizard master. We all started making Forest Oracle jokes when this happened. After that we gave up on this AP. [B]Sunless Citadel:[/B] A good adventure, a little too linear, but otherwise very good. I would have put it on my list if Forge of Fury wasn't a bit better. [B]Whispers of the Vampire's Blade:[/B] I'd like to give this one an honorable mention. It didn't have any exploration, and was way too linear, but it has some really great big encounters in it that make the whole adventure. [/QUOTE]
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