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<blockquote data-quote="TheSleepyKing" data-source="post: 4405649" data-attributes="member: 63491"><p>I actually find it hard to judge the 1e adventures. On the one hand, they’re often burdened with illogical dungeon structures and ecologies (you have manticores happily living one room over from oozes and orcs). But the era also produced some of the most daring and innovative adventures, the kind of which you don’t see very often anymore. You know, there are freakin’ spaceships, portals through time, shrinking magic that made household pets dangerous and trips to fairy tale realms. I love those adventures that really push the envelope beyond “go to dungeon; kill stuff.” (That’s not to say that I don’t like the occasional dungeon hack, but the adventures I remember best are the ones that took players on weird and wonderful journeys, or mixed things up from regular modules</p><p></p><p>That said, some of my favourite adventures include</p><p>From 1E:</p><p>I6 - Ravenloft</p><p>I3-5 - Desert of Desolation</p><p>S3 - Expedition to the Barrier Peaks</p><p>X2 - Castle Amber</p><p></p><p>From 2E:</p><p>Reverse Dungeon (which I think would work really well in 4e</p><p>Axe of the Dwarvish Lords (which actually made goblins fun)</p><p>Golden Voyages and Assassin Mountain (both Al Qadim adventures</p><p></p><p>From 3E:</p><p>The Last Dance from Atlas Games</p><p>Dungeon Crawl Classics #51 – Castle Whiterock</p><p>Shackled City Adventure Path</p></blockquote><p></p>
[QUOTE="TheSleepyKing, post: 4405649, member: 63491"] I actually find it hard to judge the 1e adventures. On the one hand, they’re often burdened with illogical dungeon structures and ecologies (you have manticores happily living one room over from oozes and orcs). But the era also produced some of the most daring and innovative adventures, the kind of which you don’t see very often anymore. You know, there are freakin’ spaceships, portals through time, shrinking magic that made household pets dangerous and trips to fairy tale realms. I love those adventures that really push the envelope beyond “go to dungeon; kill stuff.” (That’s not to say that I don’t like the occasional dungeon hack, but the adventures I remember best are the ones that took players on weird and wonderful journeys, or mixed things up from regular modules That said, some of my favourite adventures include From 1E: I6 - Ravenloft I3-5 - Desert of Desolation S3 - Expedition to the Barrier Peaks X2 - Castle Amber From 2E: Reverse Dungeon (which I think would work really well in 4e Axe of the Dwarvish Lords (which actually made goblins fun) Golden Voyages and Assassin Mountain (both Al Qadim adventures From 3E: The Last Dance from Atlas Games Dungeon Crawl Classics #51 – Castle Whiterock Shackled City Adventure Path [/QUOTE]
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