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Best D&D product of any edition (non-core book)
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<blockquote data-quote="jdrakeh" data-source="post: 9686438" data-attributes="member: 13892"><p>I don't know if they're the best, but they're my favorites:</p><p></p><p>FR6 Dreams of the Red Wizards. This setting supplement is the best of the FR series in my opinion and has actually seen a lot of use outside of FR at my tables over the years. I've also run two entire campaigns just inside the geographical boundaries of Thay.</p><p></p><p>The original Forgotten Realms Campaign Setting box set (the "Gray Box" set). A great overview of the Realms without drowning the reader/players in detail or NPCs that are more important than the PCs (a major sin of later editions of FR, IMHO). Like the original Greyhawk Folio that came before, this box set lets players make the Realms their own instead of locking them into somebody else's setting like some kind of straitjacket.</p><p></p><p>Ghostwalk. Not a perfect product, but the best treatment of the afterlife that D&D has ever received. Inventive and original, this book covers a topic rarely discussed in official D&D supplements. It opens the door to a lot of unconventional fun and an entirely new kind of epic campaign for D&D, which is a pretty big deal.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 9686438, member: 13892"] I don't know if they're the best, but they're my favorites: FR6 Dreams of the Red Wizards. This setting supplement is the best of the FR series in my opinion and has actually seen a lot of use outside of FR at my tables over the years. I've also run two entire campaigns just inside the geographical boundaries of Thay. The original Forgotten Realms Campaign Setting box set (the "Gray Box" set). A great overview of the Realms without drowning the reader/players in detail or NPCs that are more important than the PCs (a major sin of later editions of FR, IMHO). Like the original Greyhawk Folio that came before, this box set lets players make the Realms their own instead of locking them into somebody else's setting like some kind of straitjacket. Ghostwalk. Not a perfect product, but the best treatment of the afterlife that D&D has ever received. Inventive and original, this book covers a topic rarely discussed in official D&D supplements. It opens the door to a lot of unconventional fun and an entirely new kind of epic campaign for D&D, which is a pretty big deal. [/QUOTE]
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