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Best D&D product of any edition (non-core book)
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<blockquote data-quote="Gradine" data-source="post: 9690043" data-attributes="member: 57112"><p>2e: Tome of Magic. My first introduction to Wild Magic and Elementalists. I thought it was so cool and really sparked my imagination</p><p></p><p>3e: Heroes of Horror. Some really good books from 3rd (just a lot in general). I could make a whole list of runners up; City/Dungeonscape, Eberron Campaign Setting, Magic of Incarnum, PHB 2; but page for page Heroes of Horror was the one that inspired me the most and that I got the most use out of. </p><p></p><p>4e: Monster Manual 3. They were always on the right track and they finally fixed the math. This is how you design interesting enemies in D&D. Dark Sun and the addition of Themes takes a close second; oh how I wish they could've gotten more time to develop that idea.</p><p></p><p>5e: Eberron: Rising From the Last War. Had to go with Eberron somewhere on this list. Though if Psion comes through somewhere and sticks the landing I might have to update this.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9690043, member: 57112"] 2e: Tome of Magic. My first introduction to Wild Magic and Elementalists. I thought it was so cool and really sparked my imagination 3e: Heroes of Horror. Some really good books from 3rd (just a lot in general). I could make a whole list of runners up; City/Dungeonscape, Eberron Campaign Setting, Magic of Incarnum, PHB 2; but page for page Heroes of Horror was the one that inspired me the most and that I got the most use out of. 4e: Monster Manual 3. They were always on the right track and they finally fixed the math. This is how you design interesting enemies in D&D. Dark Sun and the addition of Themes takes a close second; oh how I wish they could've gotten more time to develop that idea. 5e: Eberron: Rising From the Last War. Had to go with Eberron somewhere on this list. Though if Psion comes through somewhere and sticks the landing I might have to update this. [/QUOTE]
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